63 lines
1.7 KiB
C#
63 lines
1.7 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class NoSnailCard : MonoBehaviour
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{
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public FactoryItem FactoryItem;
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// Start is called before the first frame update
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void Start()
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{
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}
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public async void SnailBindCard(long snailid)
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{
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//9.4
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bindSlot bindSlot = new bindSlot();
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BindSlot Bs=await bindSlot.QueryUserSnailCount(snailid, FactoryItem.id);
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if (Bs.code == 200)
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{
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SnaolHouse.Instance.InitItem();
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// 使用 for 循环来安全地删除元素
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for (int i = 0; i < SnailPanel.Instance.Snails.Count; i++)
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{
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var instanceSnail = SnailPanel.Instance.Snails[i];
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if (snailid == instanceSnail.GetComponent<Snailmove>().id)
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{
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SnailPanel.Instance.Snails.RemoveAt(i); // 删除元素
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Destroy(instanceSnail); // 销毁物体
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i--; // 删除元素后需要调整索引
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}
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}
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}
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else
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{
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foreach (var instanceSnail in SnailPanel.Instance.Snails)
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{
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if (snailid == instanceSnail.GetComponent<Snailmove>().id)
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{
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instanceSnail.gameObject.transform.localPosition = new Vector3(0, 0, 0); // 重置位置
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}
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}
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}
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}
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void OnTriggerEnter2D(Collider2D other)
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{
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if (other.gameObject.name == "Snail(Clone)")
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{
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Snailmove sm = other.gameObject.GetComponent<Snailmove>();
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SnailBindCard(sm.id);
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}
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}
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// Update is called once per frame
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void Update()
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{
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this.transform.localScale = new Vector3(1, 1, 1);
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}
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}
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