51 lines
2.2 KiB
C#
51 lines
2.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class KuangChangTest : MonoBehaviour
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{
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queryMiningContractList101 queryMiningContractList = new queryMiningContractList101();//10.110.1,查询可购买的挖矿合约
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MiningContractList miningContractList=new MiningContractList();
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queryMiningContracDetail102 queryMiningContracDetail = new queryMiningContracDetail102();//10.2
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MiningContracDetail miningContracDetail = new MiningContracDetail();
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buyMiningContract103 buyMiningContract = new buyMiningContract103();//10.3
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queryUserMiningSlot104 queryUserMiningSlot = new queryUserMiningSlot104();//10.4
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openSlot105 openSlot5 = new openSlot105();//10.5
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queryMyPureContract106 queryMyPureContract = new queryMyPureContract106();//10.6
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bindSlot107 bindSlot = new bindSlot107();
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queryUserVoluteCoin108 queryUserVoluteCoin = new queryUserVoluteCoin108();
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[Header("返回主页按钮")] public Button ReturnButton;
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[Header("用户收益")] public TextMeshProUGUI Userdata;
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async void Start()
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{
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//queryMiningContractList.QueryMiningContract();
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//miningContracDetail = await queryMiningContracDetail.QueryMiningContracDetail(2L);
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////Debug.Log("====bbb======" + miningContracDetail.data.createTime);
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//bool isBuySucceed = await buyMiningContract.BuyMiningContract(1);
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////Debug.Log("====购买===" + isBuySucceed);
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////Debug.Log(buyMiningContract.BuyMiningContract(2) + "==========买");
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////Debug.Log(openSlot5.OpenSlot() + "===============开卡槽");
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//queryMyPureContract.QueryMyPureContract();
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//queryUserMiningSlot.QueryUserMiningSlot();
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//bool isSucceed = await bindSlot.BindSlot(1, 1);
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////Debug.Log(isSucceed + "========绑定卡槽");
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miningContractList = await queryMiningContractList.QueryMiningContract();
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QueryUserVoluteCoinResponse queryUserVoluteCoinResponse = await queryUserVoluteCoin.QueryUserVoluteCoin();
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Userdata.text = queryUserVoluteCoinResponse.data.ToString();
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ReturnButton.onClick.AddListener((() => { SceneManager.LoadScene(1);}));
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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