_TheStrongestSnail/TheStrongestSnail/Assets/Scripts/kuangChang10/KuangChangPop.cs
2024-12-05 17:02:12 +08:00

39 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class KuangChangPop : MonoBehaviour
{
queryMiningContractList101 queryMiningContractList = new queryMiningContractList101();//10.110.1,查询可购买的挖矿合约
MiningContractList miningContractList = new MiningContractList();
public GameObject ItemParent;
public GameObject kuanghcangItem;
// Start is called before the first frame update
async void Start()
{
//查询可购买的挖矿合约
miningContractList = await queryMiningContractList.QueryMiningContract();
Debug.Log(miningContractList.data.Count);
for (int i = miningContractList.data.Count -1; i >= 0; i--)
{
var miningContract = miningContractList.data[i];
GameObject item = Instantiate(kuanghcangItem);
item.transform.parent = ItemParent.transform;
NewkuangchangItem newiItem = item.GetComponent<NewkuangchangItem>();
newiItem.count.text = miningContract.voluteCoinBuy.ToString();//显示每一个合约的购买所需赋值
newiItem.miningContract = miningContractList.data[i];//给每一个合约赋值
}
}
// Update is called once per frame
void Update()
{
}
}