53 lines
1.2 KiB
C#
53 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class HegemonTime : MonoBehaviour
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{
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public static HegemonTime instance;
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public Text timeText;
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public int timeNum;
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public int carrySeconds;
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public GameObject InfoObject;
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public AllHouseContro allHouseContro;
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// Start is called before the first frame update
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void Start()
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{
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instance = this;
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timeNum = 10;
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StartCoroutine(StartGame());
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}
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private void Update()
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{
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//Debug.Log("carrySeconds:" + InfoObject.GetComponent<selectGameEscape512>().carrySeconds);
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}
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public IEnumerator StartGame()
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{
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allHouseContro.ControAllDoorOpen();
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while (timeNum >=0)
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{
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timeText.text = (timeNum-carrySeconds).ToString(); // 显示整数秒数
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yield return new WaitForSeconds(1f); // 等待1秒
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timeNum -= 1;
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if (timeNum==5)
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{
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allHouseContro.ControAllDoorClose();
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MaskContro.instance.SetMask(true);
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}
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}
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Debug.Log("Boos来了");
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BossContro.instance.BossMove();
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timeNum = 10;
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}
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}
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