_TheStrongestSnail/TheStrongestSnail/Assets/Scripts/Battle_Royale/Test.cs
wulongxiao 2bb3a4898b huang
2024-11-14 18:09:37 +08:00

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using JetBrains.Annotations;
using Newtonsoft.Json;
using System;
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting.Antlr3.Runtime;
using UnityEngine;
public class Test : MonoBehaviour
{
public string token;
// 当接收到 token 时触发此方法,仅保存 token
public void HandleTokenReceived(string receivedToken)
{
token = receivedToken; // 保存最新的 token
// 首次调用加载初始数据
//LoadGameEscapeData();
// Debug.Log("接收到新的 token: " + token);
}
public UpdateUserInfo updateUserInfo;
public int sec;
// Start is called before the first frame update
void Start()
{
// 注册监听事件,当收到 token 时,触发 HandleTokenReceived
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
updateUserInfo = new UpdateUserInfo();
}
// Update is called once per frame
void Update()
{
TestButton();
}
public async void TestButton()
{
if(Input.GetKey(KeyCode.X))
{
sjdlkjf();
//Debug.Log("nnnnnnnnnnnnnnnn"+sec);
}
}
public async void sjdlkjf()
{
// 用来给请求头赋值
string Authorization = token;
//Debug.Log("Loding(Authorization)请求头赋值" + Authorization);
// 5.1查询最近一场大屠杀
Dictionary<string, string> head51 = new Dictionary<string, string>
{
{ "Authorization", Authorization }, // 设置授权头
};
string response51 = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/queryLatest", "POST", "{}", head51);
Debug.Log("5.1查询最近一场大屠杀(独立)" + response51); // 查询最近一场大逃亡游戏详情:
// 解析JSON数据
string json = response51;
Response response = JsonConvert.DeserializeObject<Response>(json);
int gameEscapeId = response.data.gameEscapeModel.id;
Debug.Log(gameEscapeId);
//Debug.Log("解析成功id为: " + gameEscapeId);
int carrySeconds = response.data.carrySeconds;
Debug.Log("====================================================================================="+carrySeconds);
}
}
[Serializable]
public class GameEscapeModel
{
public int id; // 解析游戏ID
public string gameNo; // 包括游戏编号
}
//[Serializable]
//public class GameEscapeRoomResponseVo
//{
// public int escapeId; // 逃脱游戏的ID
// public int roomNo; // 房间号
//}
[Serializable]
public class Data
{
public int carrySeconds; // 持续秒数
public GameEscapeModel gameEscapeModel; // 嵌套的GameEscapeModel对象
//public List<GameEscapeRoomResponseVo> gameEscapeRoomResponseVoList; // 房间信息列表
public object gameEscapeUserModel; // 用户模型,可以保持为空或根据需要进行定义
}
[Serializable]
public class Response
{
public int code; // 状态码
public string message; // 返回信息
public Data data; // 数据对象
}