110 lines
3.0 KiB
C#
110 lines
3.0 KiB
C#
using JetBrains.Annotations;
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using Newtonsoft.Json;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Unity.VisualScripting.Antlr3.Runtime;
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using UnityEngine;
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public class Test : MonoBehaviour
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{
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public string token;
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// 当接收到 token 时触发此方法,仅保存 token
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public void HandleTokenReceived(string receivedToken)
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{
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token = receivedToken; // 保存最新的 token
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// 首次调用加载初始数据
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//LoadGameEscapeData();
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// Debug.Log("接收到新的 token: " + token);
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}
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public UpdateUserInfo updateUserInfo;
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public int sec;
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// Start is called before the first frame update
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void Start()
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{
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// 注册监听事件,当收到 token 时,触发 HandleTokenReceived
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LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
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updateUserInfo = new UpdateUserInfo();
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}
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// Update is called once per frame
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void Update()
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{
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TestButton();
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}
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public async void TestButton()
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{
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if(Input.GetKey(KeyCode.X))
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{
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sjdlkjf();
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//Debug.Log("nnnnnnnnnnnnnnnn"+sec);
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}
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}
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public async void sjdlkjf()
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{
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// 用来给请求头赋值
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string Authorization = token;
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//Debug.Log("Loding(Authorization)请求头赋值" + Authorization);
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// 5.1查询最近一场大屠杀
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Dictionary<string, string> head51 = new Dictionary<string, string>
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{
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{ "Authorization", Authorization }, // 设置授权头
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};
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string response51 = await web.SendRequest("http://121.40.42.41:8080/snail/LatestGame511/queryLatest", "POST", "{}", head51);
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Debug.Log("5.1查询最近一场大屠杀(独立)" + response51); // 查询最近一场大逃亡游戏详情:
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// 解析JSON数据
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string json = response51;
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Response response = JsonConvert.DeserializeObject<Response>(json);
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int gameEscapeId = response.data.gameEscapeModel.id;
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Debug.Log(gameEscapeId);
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//Debug.Log("解析成功,id为: " + gameEscapeId);
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int carrySeconds = response.data.carrySeconds;
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Debug.Log("====================================================================================="+carrySeconds);
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}
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}
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[Serializable]
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public class GameEscapeModel
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{
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public int id; // 解析游戏ID
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public string gameNo; // 包括游戏编号
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}
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//[Serializable]
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//public class GameEscapeRoomResponseVo
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//{
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// public int escapeId; // 逃脱游戏的ID
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// public int roomNo; // 房间号
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//}
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[Serializable]
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public class Data
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{
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public int carrySeconds; // 持续秒数
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public GameEscapeModel gameEscapeModel; // 嵌套的GameEscapeModel对象
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//public List<GameEscapeRoomResponseVo> gameEscapeRoomResponseVoList; // 房间信息列表
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public object gameEscapeUserModel; // 用户模型,可以保持为空或根据需要进行定义
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}
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[Serializable]
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public class Response
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{
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public int code; // 状态码
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public string message; // 返回信息
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public Data data; // 数据对象
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} |