125 lines
4.0 KiB
C#
125 lines
4.0 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
using TMPro;
|
|
|
|
public class RacingSuccessPanel : BasePanel
|
|
{
|
|
public Button ReturnBtn;
|
|
public static RacingSuccessPanel instance;
|
|
public TextMeshProUGUI textSnailEggs;//蜗牛蛋文本
|
|
public List<Image> images=new List<Image>();//显示蜗牛图片
|
|
public List<Sprite> sprites = new List<Sprite>();//图片精灵
|
|
public List<RuntimeAnimatorController> animators = new List<RuntimeAnimatorController>();//图片动画
|
|
public override void Start()
|
|
{
|
|
instance = this;
|
|
base.Start();
|
|
ReturnBtn.onClick.AddListener(OnClickReBtn);
|
|
}
|
|
|
|
public void OnClickReBtn()
|
|
{
|
|
|
|
HidePanel();
|
|
}
|
|
|
|
public void ShowImage()//设置结算展示图片
|
|
{
|
|
if (AllManeger.instance.WinNos.Count==4)
|
|
{
|
|
int index = 0;
|
|
for (int i = 1; i < images.Count; i++)
|
|
{
|
|
SetImage(AllManeger.instance.WinNos[index], images[i]);
|
|
if (index < AllManeger.instance.WinNos.Count - 1)
|
|
{
|
|
index++;
|
|
}
|
|
}
|
|
|
|
images[0].gameObject.SetActive(false);
|
|
images[1].gameObject.SetActive(true);
|
|
images[2].gameObject.SetActive(true);
|
|
images[3].gameObject.SetActive(true);
|
|
images[4].gameObject.SetActive(true);
|
|
}
|
|
else if (AllManeger.instance.WinNos.Count == 2)
|
|
{
|
|
int index = 0;
|
|
for (int i=1;i<images.Count;i++)
|
|
{
|
|
SetImage(AllManeger.instance.WinNos[index], images[i]);
|
|
if (index < AllManeger.instance.WinNos.Count - 1)
|
|
{
|
|
index++;
|
|
}
|
|
}
|
|
|
|
images[0].gameObject.SetActive(false);
|
|
images[1].gameObject.SetActive(true);
|
|
images[2].gameObject.SetActive(true);
|
|
images[3].gameObject.SetActive(false);
|
|
images[4].gameObject.SetActive(false);
|
|
}
|
|
else if (AllManeger.instance.WinNos.Count == 1)
|
|
{
|
|
|
|
|
|
SetImage(AllManeger.instance.WinNos[0], images[0]);
|
|
|
|
|
|
|
|
images[0].gameObject.SetActive(true);
|
|
images[1].gameObject.SetActive(false);
|
|
images[2].gameObject.SetActive(false);
|
|
images[3].gameObject.SetActive(false);
|
|
images[4].gameObject.SetActive(false);
|
|
}
|
|
}
|
|
|
|
public void SetImage(int horseId,Image image)
|
|
{
|
|
switch (horseId)
|
|
{
|
|
case 1:
|
|
image.sprite = sprites[0];
|
|
image.gameObject.GetComponent<Animator>().runtimeAnimatorController = animators[0];
|
|
break;
|
|
case 2:
|
|
image.sprite = sprites[1];
|
|
image.gameObject.GetComponent<Animator>().runtimeAnimatorController = animators[1];
|
|
break;
|
|
case 3:
|
|
image.sprite = sprites[2];
|
|
image.gameObject.GetComponent<Animator>().runtimeAnimatorController = animators[2];
|
|
break;
|
|
case 4:
|
|
image.sprite = sprites[3];
|
|
image.gameObject.GetComponent<Animator>().runtimeAnimatorController = animators[3];
|
|
break;
|
|
case 5:
|
|
image.sprite = sprites[4];
|
|
image.gameObject.GetComponent<Animator>().runtimeAnimatorController = animators[4];
|
|
break;
|
|
case 6:
|
|
image.sprite = sprites[5];
|
|
image.gameObject.GetComponent<Animator>().runtimeAnimatorController = animators[5];
|
|
break;
|
|
case 7:
|
|
image.sprite = sprites[6];
|
|
image.gameObject.GetComponent<Animator>().runtimeAnimatorController = animators[6];
|
|
break;
|
|
case 8:
|
|
image.sprite = sprites[7];
|
|
image.gameObject.GetComponent<Animator>().runtimeAnimatorController = animators[7];
|
|
break;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
} |