110 lines
4.3 KiB
C#
110 lines
4.3 KiB
C#
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated July 28, 2023. Replaces all prior versions.
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*
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* Copyright (c) 2013-2023, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software or
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* otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using System;
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namespace Spine {
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/// <summary>
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/// An AttachmentLoader that configures attachments using texture regions from an Atlas.
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/// See <a href='http://esotericsoftware.com/spine-loading-skeleton-data#JSON-and-binary-data'>Loading Skeleton Data</a> in the Spine Runtimes Guide.
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/// </summary>
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public class AtlasAttachmentLoader : AttachmentLoader {
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private Atlas[] atlasArray;
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public AtlasAttachmentLoader (params Atlas[] atlasArray) {
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if (atlasArray == null) throw new ArgumentNullException("atlas", "atlas array cannot be null.");
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this.atlasArray = atlasArray;
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}
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private void LoadSequence (string name, string basePath, Sequence sequence) {
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TextureRegion[] regions = sequence.Regions;
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for (int i = 0, n = regions.Length; i < n; i++) {
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string path = sequence.GetPath(basePath, i);
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regions[i] = FindRegion(path);
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if (regions[i] == null) throw new ArgumentException(string.Format("Region not found in atlas: {0} (region attachment: {1})", path, name));
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}
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}
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public RegionAttachment NewRegionAttachment (Skin skin, string name, string path, Sequence sequence) {
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RegionAttachment attachment = new RegionAttachment(name);
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if (sequence != null)
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LoadSequence(name, path, sequence);
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else {
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AtlasRegion region = FindRegion(path);
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if (region == null)
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throw new ArgumentException(string.Format("Region not found in atlas: {0} (region attachment: {1})", path, name));
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attachment.Region = region;
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}
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return attachment;
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}
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public MeshAttachment NewMeshAttachment (Skin skin, string name, string path, Sequence sequence) {
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MeshAttachment attachment = new MeshAttachment(name);
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if (sequence != null)
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LoadSequence(name, path, sequence);
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else {
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AtlasRegion region = FindRegion(path);
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if (region == null)
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throw new ArgumentException(string.Format("Region not found in atlas: {0} (region attachment: {1})", path, name));
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attachment.Region = region;
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}
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return attachment;
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}
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public BoundingBoxAttachment NewBoundingBoxAttachment (Skin skin, string name) {
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return new BoundingBoxAttachment(name);
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}
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public PathAttachment NewPathAttachment (Skin skin, string name) {
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return new PathAttachment(name);
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}
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public PointAttachment NewPointAttachment (Skin skin, string name) {
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return new PointAttachment(name);
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}
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public ClippingAttachment NewClippingAttachment (Skin skin, string name) {
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return new ClippingAttachment(name);
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}
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public AtlasRegion FindRegion (string name) {
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AtlasRegion region;
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for (int i = 0; i < atlasArray.Length; i++) {
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region = atlasArray[i].FindRegion(name);
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if (region != null)
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return region;
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}
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return null;
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}
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}
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}
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