_TheStrongestSnail/TheStrongestSnail/Assets/Spine/Runtime/spine-csharp/Attachments/IHasTextureRegion.cs
2024-11-12 14:06:34 +08:00

57 lines
2.5 KiB
C#

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
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*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
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*
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using System;
using System.Text;
namespace Spine {
public interface IHasTextureRegion {
/// <summary>The name used to find the <see cref="Region"/></summary>
string Path { get; set; }
/// <summary>
/// Sets the region used to draw the attachment. After setting the region or if the region's properties are changed,
/// <see cref="UpdateRegion()"/> must be called.
/// </summary>
TextureRegion Region { get; set; }
/// <summary>
/// Updates any values the attachment calculates using the <see cref="Region"/>. Must be called after setting the
/// <see cref="Region"/> or if the region's properties are changed.
/// </summary>
void UpdateRegion ();
float R { get; set; }
float G { get; set; }
float B { get; set; }
float A { get; set; }
Sequence Sequence { get; set; }
}
}