73 lines
3.5 KiB
C#
73 lines
3.5 KiB
C#
/******************************************************************************
|
|
* Spine Runtimes License Agreement
|
|
* Last updated July 28, 2023. Replaces all prior versions.
|
|
*
|
|
* Copyright (c) 2013-2023, Esoteric Software LLC
|
|
*
|
|
* Integration of the Spine Runtimes into software or otherwise creating
|
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
* http://esotericsoftware.com/spine-editor-license
|
|
*
|
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
|
* otherwise create derivative works of the Spine Runtimes (collectively,
|
|
* "Products"), provided that each user of the Products must obtain their own
|
|
* Spine Editor license and redistribution of the Products in any form must
|
|
* include this license and copyright notice.
|
|
*
|
|
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
|
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*****************************************************************************/
|
|
|
|
using System;
|
|
|
|
namespace Spine {
|
|
public class PathConstraintData : ConstraintData {
|
|
internal ExposedList<BoneData> bones = new ExposedList<BoneData>();
|
|
internal SlotData target;
|
|
internal PositionMode positionMode;
|
|
internal SpacingMode spacingMode;
|
|
internal RotateMode rotateMode;
|
|
internal float offsetRotation;
|
|
internal float position, spacing, mixRotate, mixX, mixY;
|
|
|
|
public PathConstraintData (string name) : base(name) {
|
|
}
|
|
|
|
public ExposedList<BoneData> Bones { get { return bones; } }
|
|
public SlotData Target { get { return target; } set { target = value; } }
|
|
public PositionMode PositionMode { get { return positionMode; } set { positionMode = value; } }
|
|
public SpacingMode SpacingMode { get { return spacingMode; } set { spacingMode = value; } }
|
|
public RotateMode RotateMode { get { return rotateMode; } set { rotateMode = value; } }
|
|
public float OffsetRotation { get { return offsetRotation; } set { offsetRotation = value; } }
|
|
public float Position { get { return position; } set { position = value; } }
|
|
public float Spacing { get { return spacing; } set { spacing = value; } }
|
|
/// <summary> A percentage (0-1) that controls the mix between the constrained and unconstrained rotation.</summary>
|
|
public float RotateMix { get { return mixRotate; } set { mixRotate = value; } }
|
|
/// <summary> A percentage (0-1) that controls the mix between the constrained and unconstrained translation X.</summary>
|
|
public float MixX { get { return mixX; } set { mixX = value; } }
|
|
/// <summary> A percentage (0-1) that controls the mix between the constrained and unconstrained translation Y.</summary>
|
|
public float MixY { get { return mixY; } set { mixY = value; } }
|
|
}
|
|
|
|
public enum PositionMode {
|
|
Fixed, Percent
|
|
}
|
|
|
|
public enum SpacingMode {
|
|
Length, Fixed, Percent, Proportional
|
|
}
|
|
|
|
public enum RotateMode {
|
|
Tangent, Chain, ChainScale
|
|
}
|
|
}
|