212 lines
7.6 KiB
C#
212 lines
7.6 KiB
C#
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated July 28, 2023. Replaces all prior versions.
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*
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* Copyright (c) 2013-2023, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software or
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* otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#if UNITY_2018_3 || UNITY_2019 || UNITY_2018_3_OR_NEWER
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#define NEW_PREFAB_SYSTEM
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#endif
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Spine.Unity {
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#if NEW_PREFAB_SYSTEM
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[ExecuteAlways]
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#else
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[ExecuteInEditMode]
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#endif
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[HelpURL("http://esotericsoftware.com/spine-unity#SkeletonGraphicCustomMaterials")]
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public class SkeletonGraphicCustomMaterials : MonoBehaviour {
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#region Inspector
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public SkeletonGraphic skeletonGraphic;
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[SerializeField] protected List<AtlasMaterialOverride> customMaterialOverrides = new List<AtlasMaterialOverride>();
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[SerializeField] protected List<AtlasTextureOverride> customTextureOverrides = new List<AtlasTextureOverride>();
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#if UNITY_EDITOR
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void Reset () {
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skeletonGraphic = GetComponent<SkeletonGraphic>();
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// Populate material list
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if (skeletonGraphic != null && skeletonGraphic.skeletonDataAsset != null) {
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AtlasAssetBase[] atlasAssets = skeletonGraphic.skeletonDataAsset.atlasAssets;
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List<AtlasMaterialOverride> initialAtlasMaterialOverrides = new List<AtlasMaterialOverride>();
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foreach (AtlasAssetBase atlasAsset in atlasAssets) {
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foreach (Material atlasMaterial in atlasAsset.Materials) {
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AtlasMaterialOverride atlasMaterialOverride = new AtlasMaterialOverride {
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overrideEnabled = false,
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originalTexture = atlasMaterial.mainTexture
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};
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initialAtlasMaterialOverrides.Add(atlasMaterialOverride);
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}
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}
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customMaterialOverrides = initialAtlasMaterialOverrides;
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}
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// Populate texture list
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if (skeletonGraphic != null && skeletonGraphic.skeletonDataAsset != null) {
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AtlasAssetBase[] atlasAssets = skeletonGraphic.skeletonDataAsset.atlasAssets;
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List<AtlasTextureOverride> initialAtlasTextureOverrides = new List<AtlasTextureOverride>();
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foreach (AtlasAssetBase atlasAsset in atlasAssets) {
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foreach (Material atlasMaterial in atlasAsset.Materials) {
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AtlasTextureOverride atlasTextureOverride = new AtlasTextureOverride {
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overrideEnabled = false,
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originalTexture = atlasMaterial.mainTexture
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};
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initialAtlasTextureOverrides.Add(atlasTextureOverride);
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}
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}
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customTextureOverrides = initialAtlasTextureOverrides;
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}
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}
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#endif
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#endregion
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void SetCustomMaterialOverrides () {
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if (skeletonGraphic == null) {
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Debug.LogError("skeletonGraphic == null");
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return;
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}
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for (int i = 0; i < customMaterialOverrides.Count; i++) {
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AtlasMaterialOverride atlasMaterialOverride = customMaterialOverrides[i];
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if (atlasMaterialOverride.overrideEnabled)
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skeletonGraphic.CustomMaterialOverride[atlasMaterialOverride.originalTexture] = atlasMaterialOverride.replacementMaterial;
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}
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}
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void RemoveCustomMaterialOverrides () {
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if (skeletonGraphic == null) {
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Debug.LogError("skeletonGraphic == null");
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return;
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}
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for (int i = 0; i < customMaterialOverrides.Count; i++) {
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AtlasMaterialOverride atlasMaterialOverride = customMaterialOverrides[i];
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Material currentMaterial;
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if (!skeletonGraphic.CustomMaterialOverride.TryGetValue(atlasMaterialOverride.originalTexture, out currentMaterial))
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continue;
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// Do not revert the material if it was changed by something else
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if (currentMaterial != atlasMaterialOverride.replacementMaterial)
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continue;
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skeletonGraphic.CustomMaterialOverride.Remove(atlasMaterialOverride.originalTexture);
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}
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}
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void SetCustomTextureOverrides () {
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if (skeletonGraphic == null) {
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Debug.LogError("skeletonGraphic == null");
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return;
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}
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for (int i = 0; i < customTextureOverrides.Count; i++) {
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AtlasTextureOverride atlasTextureOverride = customTextureOverrides[i];
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if (atlasTextureOverride.overrideEnabled)
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skeletonGraphic.CustomTextureOverride[atlasTextureOverride.originalTexture] = atlasTextureOverride.replacementTexture;
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}
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}
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void RemoveCustomTextureOverrides () {
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if (skeletonGraphic == null) {
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Debug.LogError("skeletonGraphic == null");
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return;
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}
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for (int i = 0; i < customTextureOverrides.Count; i++) {
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AtlasTextureOverride atlasTextureOverride = customTextureOverrides[i];
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Texture currentTexture;
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if (!skeletonGraphic.CustomTextureOverride.TryGetValue(atlasTextureOverride.originalTexture, out currentTexture))
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continue;
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// Do not revert the material if it was changed by something else
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if (currentTexture != atlasTextureOverride.replacementTexture)
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continue;
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skeletonGraphic.CustomTextureOverride.Remove(atlasTextureOverride.originalTexture);
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}
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}
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// OnEnable applies the overrides at runtime, and when the editor loads.
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void OnEnable () {
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if (skeletonGraphic == null)
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skeletonGraphic = GetComponent<SkeletonGraphic>();
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if (skeletonGraphic == null) {
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Debug.LogError("skeletonGraphic == null");
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return;
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}
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skeletonGraphic.Initialize(false);
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SetCustomMaterialOverrides();
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SetCustomTextureOverrides();
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}
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// OnDisable removes the overrides at runtime, and in the editor when the component is disabled or destroyed.
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void OnDisable () {
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if (skeletonGraphic == null) {
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Debug.LogError("skeletonGraphic == null");
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return;
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}
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RemoveCustomMaterialOverrides();
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RemoveCustomTextureOverrides();
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}
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[Serializable]
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public struct AtlasMaterialOverride : IEquatable<AtlasMaterialOverride> {
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public bool overrideEnabled;
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public Texture originalTexture;
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public Material replacementMaterial;
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public bool Equals (AtlasMaterialOverride other) {
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return overrideEnabled == other.overrideEnabled && originalTexture == other.originalTexture && replacementMaterial == other.replacementMaterial;
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}
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}
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[Serializable]
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public struct AtlasTextureOverride : IEquatable<AtlasTextureOverride> {
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public bool overrideEnabled;
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public Texture originalTexture;
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public Texture replacementTexture;
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public bool Equals (AtlasTextureOverride other) {
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return overrideEnabled == other.overrideEnabled && originalTexture == other.originalTexture && replacementTexture == other.replacementTexture;
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}
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}
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}
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}
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