_TheStrongestSnail/TheStrongestSnail/Assets/Scripts/RacingPanel/BetBtn.cs
2024-11-28 07:16:11 +08:00

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using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.UI;
public class BetBtn : MonoBehaviour
{
public static BetBtn instance;
public int BetHorseId;//投注马匹id
public GameObject BetList;
public Button NumBtn;
public Text BetText;
public float BetValue;//投注的值
public float AllBetValue;//投注总值
public Button BetButton;//投注的按钮
public SnailKnightBet523 snailKnightBet523 = new SnailKnightBet523();
// Start is called before the first frame update
void Start()
{
instance = this;
BetList.SetActive(false);
NumBtn.onClick.AddListener(OnClickNumBtn);
BetButton.onClick.AddListener(BetOnClick);
BetValue = 50;//默认50
SetBet();
}
// Update is called once per frame
void Update()
{
}
async void BetOnClick()//点击投注
{
bool flag= await snailKnightBet523.SnailKnightBet(AllManeger.instance.id, BetValue, BetHorseId);
if (flag)
{
foreach (HorseInfo horse in AllManeger.instance.horseInfos)
{
if (BetHorseId == horse.HorseNo)
{
StartCoroutine(Tools.AnimateText(horse.BetCoins, horse.BetCoins + BetValue, 0.5f, horse.betText));
horse.BetCoins += BetValue;
}
}
AllManeger.instance.GetSelfInfo();
AllManeger.instance.Fuck522();
}
}
void OnClickNumBtn()
{
BetList.SetActive(true);
}
void SetBet()
{
// 获取所有的Button组件
Button[] buttons = BetList.GetComponentsInChildren<Button>();
// 遍历每一个Button添加点击事件
foreach (Button button in buttons)
{
button.onClick.AddListener(() => {
BetText.text = button.transform.GetComponentInChildren<Text>().text;
BetValue = float.Parse(BetText.text);
BetList.SetActive(false);
});
}
}
}