63 lines
2.3 KiB
C#
63 lines
2.3 KiB
C#
using Newtonsoft.Json;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Threading.Tasks;
|
|
using UnityEngine;
|
|
//10.1,查询可购买的挖矿合约
|
|
public class queryMiningContractList101 : MonoBehaviour
|
|
{
|
|
public async Task<MiningContractList> QueryMiningContract()
|
|
{
|
|
// 准备请求的头部信息,包含授权令牌
|
|
Dictionary<string, string> head = new Dictionary<string, string>
|
|
{
|
|
{ "Authorization", Global.global.serverResponse.data.token }
|
|
};
|
|
|
|
// 异步发送请求以获取最新的蜗牛骑士信息
|
|
string response0101 = await web.SendRequest(web.URL + "/snail/mining/queryMiningContractList", "POST", "{}", head);
|
|
|
|
// 调试输出接收到的响应
|
|
Debug.Log("10.1,查询可购买的挖矿合约" + response0101);
|
|
|
|
// 将响应反序列化为对象
|
|
MiningContractList miningContractList = JsonConvert.DeserializeObject<MiningContractList>(response0101);
|
|
|
|
//// 遍历 miningContractList.data 列表中的每个 MiningContract 对象
|
|
//foreach (var contract in miningContractList.data)
|
|
//{
|
|
// Debug.Log($"合约ID: {contract.id}");
|
|
// Debug.Log($"合约名称: {contract.name}");
|
|
// Debug.Log($"状态: {contract.status}");
|
|
// Debug.Log($"上架状态: {contract.onShelves}");
|
|
// Debug.Log($"购买所需 VoluteCoin: {contract.voluteCoinBuy}");
|
|
// Debug.Log($"挖矿天数: {contract.miningDays}");
|
|
// Debug.Log($"挖矿奖励 VoluteCoin: {contract.voluteCoinReward}");
|
|
// Debug.Log($"每秒奖励: {contract.eachSecondsReward}");
|
|
// Debug.Log($"创建时间: {contract.createTime}");
|
|
// Debug.Log($"更新时间: {contract.updateTime}");
|
|
//}
|
|
|
|
// 返回解析后的对象
|
|
return miningContractList;
|
|
}
|
|
}
|
|
//=====返回================================================================
|
|
public class MiningContractList:Response
|
|
{
|
|
public List<MiningContract> data { get; set; }
|
|
}
|
|
|
|
public class MiningContract
|
|
{
|
|
public long id { get; set; }
|
|
public string name { get; set; }
|
|
public int status { get; set; }
|
|
public int onShelves { get; set; }
|
|
public double voluteCoinBuy { get; set; }
|
|
public int miningDays { get; set; }
|
|
public double voluteCoinReward { get; set; }
|
|
public double eachSecondsReward { get; set; }
|
|
public string createTime { get; set; }
|
|
public string updateTime { get; set; }
|
|
} |