49 lines
1.7 KiB
C#
49 lines
1.7 KiB
C#
using Newtonsoft.Json;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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//9.4,蜗牛绑定卡槽
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public class bindSlot : MonoBehaviour
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{
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public async Task<BindSlot> QueryUserSnailCount(long snailId,long slotId) // 9.1
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{
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// 准备请求的头部信息,包含授权令牌
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Dictionary<string, string> head = new Dictionary<string, string>
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{
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{ "Authorization", Global.global.serverResponse.data.token }
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};
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BindSlotBody body = new BindSlotBody();
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body.snailId=snailId;
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body.slotId=slotId;
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Debug.Log(JsonConvert.SerializeObject(body) + "========入参==========");
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// 异步发送请求以获取最新的蜗牛骑士信息
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string response94 = await web.SendRequest(web.URL + "/snail/factory/bindSlot", "POST", JsonConvert.SerializeObject(body), head);
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// 调试输出接收到的响应
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Debug.Log("9.4,蜗牛绑定卡槽" + response94);
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// 将响应反序列化为对象
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BindSlot bindSlot = JsonConvert.DeserializeObject<BindSlot>(response94);
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Debug.Log(bindSlot.code);
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// 返回解析后的对象
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return bindSlot;
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}
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}
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//==========请求体========================================
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//请求参数:header:Authorization:1.2接口返回的token
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// body:snailId:Long,蜗牛id
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// slotId:Long,卡槽id
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//返回参数:code:200,成功
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// message:成功,提示语
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// data:null
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public class BindSlotBody
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{
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public long snailId;
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public long slotId;
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}
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public class BindSlot : Response
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{
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public string data;
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} |