42 lines
1.5 KiB
C#
42 lines
1.5 KiB
C#
using Newtonsoft.Json;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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//9.2,查询我的工厂未绑定的蜗牛数:
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public class queryUserSnailCount : MonoBehaviour
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{
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public async Task<UserSnail> QueryUserSnailCount() // 9.1
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{
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// 准备请求的头部信息,包含授权令牌
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Dictionary<string, string> head = new Dictionary<string, string>
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{
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{ "Authorization", Global.global.serverResponse.data.token }
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};
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// 异步发送请求以获取最新的蜗牛骑士信息
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string response92 = await web.SendRequest(web.URL + "/snail/factory/queryUserSnailCount", "POST", "{}", head);
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// 调试输出接收到的响应
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Debug.Log("9.2查询我的工厂未绑定的蜗牛数" + response92);
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// 将响应反序列化为对象
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UserSnail userSnail = JsonConvert.DeserializeObject<UserSnail>(response92);
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// 返回解析后的对象
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return userSnail;
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}
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}
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//==========返回=====================================================================
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//返回参数:code:200,成功
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// message:成功,提示语
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// data:空闲蜗牛的数组,这里取数组的长度即可,最大渲染10只蜗牛
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// id:Long,蜗牛的id
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public class UserSnail : Response
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{
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public List<UserSnailData> data;
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}
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public class UserSnailData
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{
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public long snailId;
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} |