37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
using Newtonsoft.Json;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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//6.2取我的邀请列表:
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public class getInviteList62 : MonoBehaviour
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{
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public InviteInfoList inviteInfoList;
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public async Task<InviteInfoList> queryInviteHigherInfo()
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{
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Dictionary<string, string> head62 = new Dictionary<string, string>
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{
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{ "Authorization", Global.global.serverResponse.data.token }
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};
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// 异步发送请求
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string response62 = await web.SendRequest(web.URL + "/snail/invite/queryMyInvitePage", "POST", "{}", head62);
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Debug.Log("6.2获取我的邀请列表:=============== " + response62);
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try
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{
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inviteInfoList = JsonConvert.DeserializeObject<InviteInfoList>(response62);
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Debug.Log("+++++++++++++++"+ inviteInfoList.data.dataList[0].bindTime);
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}
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catch (Exception ex)
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{
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Debug.LogError("反序列化响应失败: " + ex.Message);
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}
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return inviteInfoList;
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}
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}
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