_TheStrongestSnail/TheStrongestSnail/Assets/Scripts/wuniusj.cs
2024-11-16 05:56:57 +08:00

47 lines
1.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class wuniusj : MonoBehaviour
{
Transform[] allChildren;
// Start is called before the first frame update
void Start()
{
Transform[] allChildren = GetComponentsInChildren<Transform>();
}
public void yingchang()
{
// 遍历并打印每个子物体的名称
foreach (Transform child in allChildren)
{
if (child != transform) // 排除当前物体本身
{
child.gameObject.SetActive(false);
}
}
}
public void show()
{
yingchang();
// 遍历并打印每个子物体的名称
foreach (Transform child in allChildren)
{
if (child != transform) // 排除当前物体本身
{
if (Random.Range(0,10) > 5)
{
child.gameObject.SetActive(true);
}
}
}
}
// Update is called once per frame
void Update()
{
}
}