_TheStrongestSnail/TheStrongestSnail/Assets/Scripts/Battle_Royale/RoomInfo.cs

65 lines
3.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class RoomInfo : MonoBehaviour
{
public static RoomInfo instance;
public HouseBtn HousePur;
public HouseBtn HouseLan;
public HouseBtn HouseQin;
public HouseBtn HouseLu;
public HouseBtn HouseHuang;
public HouseBtn HouseFen;
public GameObject PurText;
public GameObject LuText;
public GameObject HuText;
public GameObject FenText;
public GameObject QinText;
public GameObject LanText;
// Start is called before the first frame update
void Awake()
{
instance = this;
}
//public void GetInfoToRooom()
//{
// LanText.GetComponent<TextBox>().numText.text = QueryRoomdetails512.Instance.gameEscapeRoomResponseVoList[0].roomBeansCoin.ToString();
// HouseLan.GetComponent<HouseBtn>().RoomId = QueryRoomdetails512.Instance.gameEscapeRoomResponseVoList[0].roomNo;
// HouseLan.GetComponent<HouseBtn>().coins = QueryRoomdetails512.Instance.gameEscapeRoomResponseVoList[0].roomBeansCoin;
// LuText.GetComponent<TextBox>().numText.text = QueryRoomdetails512.Instance.gameEscapeRoomResponseVoList[1].roomBeansCoin.ToString();
// HouseLu.GetComponent<HouseBtn>().RoomId = QueryRoomdetails512.Instance.gameEscapeRoomResponseVoList[1].roomNo;
// HouseLu.GetComponent<HouseBtn>().coins = QueryRoomdetails512.Instance.gameEscapeRoomResponseVoList[1].roomBeansCoin;
// HuText.GetComponent<TextBox>().numText.text = QueryRoomdetails512.Instance.gameEscapeRoomResponseVoList[2].roomBeansCoin.ToString();
// HouseHuang.GetComponent<HouseBtn>().RoomId = QueryRoomdetails512.Instance.gameEscapeRoomResponseVoList[2].roomNo;
// HouseHuang.GetComponent<HouseBtn>().coins = QueryRoomdetails512.Instance.gameEscapeRoomResponseVoList[2].roomBeansCoin;
// FenText.GetComponent<TextBox>().numText.text = QueryRoomdetails512.Instance.gameEscapeRoomResponseVoList[3].roomBeansCoin.ToString();
// HouseFen.GetComponent<HouseBtn>().RoomId = QueryRoomdetails512.Instance.gameEscapeRoomResponseVoList[3].roomNo;
// HouseFen.GetComponent<HouseBtn>().coins = QueryRoomdetails512.Instance.gameEscapeRoomResponseVoList[3].roomBeansCoin;
// PurText.GetComponent<TextBox>().numText.text = QueryRoomdetails512.Instance.gameEscapeRoomResponseVoList[4].roomBeansCoin.ToString();
// HousePur.GetComponent<HouseBtn>().RoomId = QueryRoomdetails512.Instance.gameEscapeRoomResponseVoList[4].roomNo;
// HousePur.GetComponent<HouseBtn>().coins = QueryRoomdetails512.Instance.gameEscapeRoomResponseVoList[4].roomBeansCoin;
// LanText.GetComponent<TextBox>().numText.text = QueryRoomdetails512.Instance.gameEscapeRoomResponseVoList[5].roomBeansCoin.ToString();
// HouseQin.GetComponent<HouseBtn>().RoomId = QueryRoomdetails512.Instance.gameEscapeRoomResponseVoList[5].roomNo;
// HouseQin.GetComponent<HouseBtn>().coins = QueryRoomdetails512.Instance.gameEscapeRoomResponseVoList[5].roomBeansCoin;
//}
// Update is called once per frame
void Update()
{
}
}