2024-12-25 22:10:20 +08:00
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class ReadRoom : MonoBehaviour
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{
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public static ReadRoom instance;
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public gameRoomList gameRoomListInstance; // <20><><EFBFBD><EFBFBD> gameRoomList <20>ű<EFBFBD>ʵ<EFBFBD><CAB5>
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public GameRoomListResponse gameRoomListResponse;
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private List<GameRoomListData> roomDataList;
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public JSONReader js;
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2024-12-26 03:46:07 +08:00
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public bool isenter=false;//<2F><><EFBFBD><EFBFBD><EFBFBD>˽<EFBFBD><CBBD><EFBFBD>
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2024-12-25 22:10:20 +08:00
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// Start is called before the first frame update
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void Start()
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{
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instance = this;
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gameRoomListInstance = FindObjectOfType<gameRoomList>();
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}
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֱ<EFBFBD>ӽ<EFBFBD><D3BD>뷿<EFBFBD><EBB7BF>Ҫ<EFBFBD><D2AA>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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public async void head()
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{
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var response = await gameRoomListInstance.getGameRoomList();
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if (response != null && response.Data != null)
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{
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roomDataList = response.Data;
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Debug.Log($"<22><>ȡ<EFBFBD><C8A1><EFBFBD>ķ<EFBFBD><C4B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>{roomDataList.Count}");
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// <20><>ȡ<EFBFBD><C8A1>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD>
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DateTime currentDate = DateTime.Now;
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//<2F><><EFBFBD><EFBFBD>ǰ<EFBFBD><C7B0><EFBFBD>ڸ<EFBFBD>ʽ<EFBFBD><CABD>Ϊ "yyyy/MM/dd" <20><>ʽ
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string formattedDate = currentDate.ToString("yyyy/MM/dd");
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2024-12-26 22:26:18 +08:00
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2024-12-25 22:10:20 +08:00
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// <20><><EFBFBD>÷<EFBFBD><C3B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̬<EFBFBD><CCAC><EFBFBD>ɷ<EFBFBD><C9B7><EFBFBD>Ԫ<EFBFBD><D4AA>
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foreach (var room in roomDataList)
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{
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2024-12-26 22:26:18 +08:00
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if (room.Status == "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>")
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2024-12-25 22:10:20 +08:00
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{
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2024-12-26 22:26:18 +08:00
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bool found = false; // <20><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7>ҵ<EFBFBD>ƥ<EFBFBD><C6A5><EFBFBD><EFBFBD><EFBFBD>û<EFBFBD> ID
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for (int i = 0; i < room.PlayerList.Count; i++)
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{
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if ((GlobalData.ServerData.data.userId == room.PlayerList[i].UserId) && ("2024/12/20" == room.ReserveDate))
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{
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Debug.Log("<22><><EFBFBD><EFBFBD>ֱ<EFBFBD>ӽ<EFBFBD><D3BD>뷿<EFBFBD><EBB7BF>");
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SceneManager.LoadScene("Tmap 1");
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isenter = true;
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found = true; // <20>ҵ<EFBFBD>ƥ<EFBFBD><C6A5><EFBFBD>û<EFBFBD> ID
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break; // ֱ<><D6B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѭ<EFBFBD><D1AD>
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}
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}
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// <20><><EFBFBD><EFBFBD>û<EFBFBD><C3BB><EFBFBD>ҵ<EFBFBD>ƥ<EFBFBD><C6A5><EFBFBD><EFBFBD><EFBFBD>û<EFBFBD> ID<49><44><EFBFBD><EFBFBD>ת<EFBFBD><D7AA> "yhj" <20><><EFBFBD><EFBFBD>
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if (!found)
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2024-12-25 22:10:20 +08:00
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{
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2024-12-26 22:26:18 +08:00
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Debug.Log("δ<>ҵ<EFBFBD>ƥ<EFBFBD><C6A5><EFBFBD>û<EFBFBD> ID<49><44><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 'yhj'");
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SceneManager.LoadScene("yhj");
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2024-12-25 22:10:20 +08:00
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}
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2024-12-26 22:26:18 +08:00
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}
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else
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{
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Debug.Log("״̬<D7B4><CCAC><EFBFBD><EFBFBD> '<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>'<27><><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 'yhj'");
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SceneManager.LoadScene("yhj");
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2024-12-25 22:10:20 +08:00
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}
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}
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2024-12-26 22:26:18 +08:00
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2024-12-25 22:10:20 +08:00
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}
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else
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{
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Debug.LogError("<22><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>ʧ<EFBFBD>ܣ<EFBFBD>");
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}
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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