2024-12-09 14:20:37 +08:00
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using JetBrains.Annotations;
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2024-11-29 09:47:47 +08:00
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using System.Collections;
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using System.Collections.Generic;
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2024-12-01 04:58:16 +08:00
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using TMPro;
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2024-11-29 09:47:47 +08:00
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using UnityEngine;
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using UnityEngine.UI;
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public class DatePanel : MonoBehaviour
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{
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[Header("<22><><EFBFBD><EFBFBD>")]
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public Button calendarBtn; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ť
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public GameObject calendarPanel; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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public GameObject submitPanel;//ģ<><C4A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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public Toggle preservationToggle;//<2F><><EFBFBD><EFBFBD>Toggle
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2024-11-30 15:11:53 +08:00
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public Text SchoolText; //<2F>¹<EFBFBD>У<EFBFBD><D0A3><EFBFBD>ı<EFBFBD>
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public Text PlaceText; //<2F>¹ʵص<CAB5><D8B5>ı<EFBFBD>
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public Text NumberText; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD>
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public InputField submitInputField;
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public Text submitText;
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public Text inputText;
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public Text dataText;
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public int placeId;
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// Start is called before the first frame update
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void Start()
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{
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// ȷ<><C8B7><EFBFBD><EFBFBD>ʼʱ<CABC><CAB1><EFBFBD><EFBFBD><EFBFBD>ǹرյ<D8B1>
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calendarPanel.SetActive(false);
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preservationToggle.isOn = false;
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}
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// Update is called once per frame
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void Update()
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{
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}
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// <20>л<EFBFBD><D0BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ/<2F><><EFBFBD><EFBFBD>
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public void ClickCalendarBtn()
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{
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// <20>л<EFBFBD><D0BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD>״̬
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bool isActive = calendarPanel.activeSelf;
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calendarPanel.SetActive(!isActive);
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}
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//<2F>ύ<EFBFBD><E1BDBB>ť
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public void OnClickSubmitPanel()
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{
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createTemplateInfo.Instance.auth_CreateTemplate.subjectId = placeId.ToString();
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2024-12-07 16:18:15 +08:00
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if (preservationToggle.isOn==true)
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{
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submitPanel.gameObject.SetActive(true);
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submitText.text = "<22><><EFBFBD><EFBFBD>ģ<EFBFBD><C4A3>"+ dataText.text;
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if(inputText==null)
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{
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createTemplateInfo.Instance.auth_CreateTemplate.templateName = submitInputField.text;
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}
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else
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{
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createTemplateInfo.Instance.auth_CreateTemplate.templateName = inputText.text;
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}
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}
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}
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//ģ<><C4A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȷ<EFBFBD><C8B7><EFBFBD><EFBFBD>ť
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2024-11-30 23:32:17 +08:00
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public void OnClickSurePanel()
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{
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submitPanel.gameObject.SetActive(false);
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}
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2024-11-29 09:47:47 +08:00
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}
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