_xiaofang/xiaofang/Assets/Script/UI/DutyItem.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class DutyItem : MonoBehaviour
{
public Image dutyImage;
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public Text dutyNameText;
public Button button;
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public int leader;
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public int dutyId;
public Color defaultColor = Color.white; // Ĭ<><C4AC><EFBFBD><EFBFBD>ɫ
public Color addedColor = Color.gray; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
public Color selectedColor = Color.yellow; // ѡ<><D1A1><EFBFBD><EFBFBD>ɫ
public string dutyName { get; private set; } // <20><>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD>
private bool isAdded; // <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
private bool isSelected; // <20>Ƿ<EFBFBD>ѡ<EFBFBD><D1A1>
public delegate void ClickHandler();
public event ClickHandler onClick; // <20><><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD>
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// Start is called before the first frame update
void Start()
{
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}
// Update is called once per frame
void Update()
{
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}
public void Setup(string name, bool added)
{
dutyName = name;
dutyNameText.text = name;
SetAdded(added);
button.onClick.AddListener(OnButtonClick);
}
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬
public void SetAdded(bool added)
{
isAdded = added;
dutyNameText.color = isAdded ? addedColor : defaultColor;
}
// <20><><EFBFBD><EFBFBD>ѡ<EFBFBD><D1A1>״̬
public void SetSelected(bool selected)
{
isSelected = selected;
dutyNameText.fontSize = isSelected ? 24 : 14; // ѡ<>к<EFBFBD><D0BA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
dutyNameText.color = isSelected ? selectedColor : (isAdded ? addedColor : defaultColor);
}
// <20><>ť<EFBFBD><C5A5><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD>
private void OnButtonClick()
{
onClick?.Invoke();
}
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}