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using System ;
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using System.Collections ;
using System.Collections.Generic ;
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using System.Numerics ;
using JetBrains.Annotations ;
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using Newtonsoft.Json ;
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using TMPro ;
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using Unity.VisualScripting ;
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using UnityEditor.Rendering.LookDev ;
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using UnityEngine ;
using UnityEngine.UI ;
public class FreePanelManager : MonoBehaviour
{
[Header("<22> <> <EFBFBD> <EFBFBD> ")]
public Sprite TestImage ;
[Header("<22> <> <EFBFBD> <EFBFBD> ")]
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//ְҵѡ <D2B5> <D1A1> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
public GameObject OccupationPanel ;
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//<2F> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
public GameObject TipPanel ;
public GameObject AccidentIPanel ;
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//ְҵ<D6B0> <D2B5> <EFBFBD> ܿ<EFBFBD> <DCBF> <EFBFBD>
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public List < GameObject > OpcList ;
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//<2F> <> ɢ˳<C9A2> <CBB3> <EFBFBD> <EFBFBD> ȷ<EFBFBD> <C8B7> <EFBFBD> <EFBFBD> ť
public GameObject EvacuateSurePanel ;
//<2F> <> ɢ˳<C9A2> <CBB3> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
public GameObject EvacuatePanel ;
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//<2F> μ<EFBFBD> <CEBC> <EFBFBD> <EFBFBD> <EFBFBD>
public GameObject minPanel1 ;
public GameObject minPanel2 ;
public GameObject minPanel3 ;
public GameObject minPanel4 ;
public GameObject minPanel5 ;
public GameObject minPanel6 ;
public GameObject minPanel7 ;
public GameObject minPanel8 ;
public GameObject minPanel9 ;
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[Header("ͼ<> <CDBC> ")]
//<2F> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ͼ
public Image TipBg ;
//<2F> ¹ʵ<C2B9> <CAB5> <EFBFBD> ͼ
public Image AccidentImage ;
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[Header("<22> <> ť")]
public Button AccidentButton ;
public Button OpcLeft ;
public Button OpcRight ;
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public Button EvacuateButton ;
public Button EvacuateSure ;
public Button Evacuate1Button ;
public Button Evacuate2Button ;
public Button Evacuate3Button ;
public Button Evacuate4Button ;
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[Header("<22> ı <EFBFBD> ")]
//<2F> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ı <EFBFBD>
public Text TipText ;
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//<2F> <> ɢ˳<C9A2> <CBB3> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
public Text EvacuateText1 ;
public Text EvacuateText2 ;
public Text EvacuateText3 ;
public Text EvacuateText4 ;
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[Header("һ Щ<D2BB> <D0A9> <EFBFBD> <EFBFBD> <EFBFBD> ֵֹĶ<D6B5> <C4B6> <EFBFBD> ")]
#region <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> 뵭 <EFBFBD> <EFBFBD> Ч <EFBFBD> <EFBFBD>
public float fadeInDuration = 1f ; // <20> <> <EFBFBD> <EFBFBD> ʱ<EFBFBD> <CAB1>
public float fadeOutDuration = 1f ; // <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ʱ<EFBFBD> <CAB1>
public float displayDuration = 2f ; // 2<> <32> <EFBFBD> <EFBFBD> <EFBFBD> Լ<EFBFBD> <D4BC> <EFBFBD> <EFBFBD> <EFBFBD>
private bool isFadingIn = true ;
private bool isFadingOut = false ;
// ָʾ <D6B8> ı <EFBFBD> <C4B1> <EFBFBD> ǰ<EFBFBD> Ƿ<EFBFBD> <C7B7> <EFBFBD> <EFBFBD> ڵ<EFBFBD> <DAB5> <EFBFBD> <EFBFBD> <EFBFBD>
private bool isFading = false ;
private bool isFadeEnd = false ;
// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> е ĵ<D0B5> <C4B5> 뵭<EFBFBD> <EBB5AD> Э<EFBFBD> <D0AD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
private Coroutine fadeCoroutine ;
#endregion
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#region <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ְ ҵ <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
public List < GameObject > createdItems = new List < GameObject > ( ) ; //<2F> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> õ<EFBFBD> <C3B5> б <EFBFBD>
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public List < string > Order = new List < string > ( ) ; //<2F> <> <EFBFBD> <EFBFBD> <EFBFBD> װ<EFBFBD> <D7B0> <EFBFBD> <EFBFBD> ֶ<EFBFBD>
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public GameObject content1 ; // Scroll View <20> <> Content <20> <> <EFBFBD> <EFBFBD>
public List < string > OpcName = new List < string > ( ) ; //<2F> <> <EFBFBD> <EFBFBD> ְҵ<D6B0> <D2B5> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
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public Sprite InfoBg ; //<2F> <> <EFBFBD> ܵĵװ<C4B5>
private int itemCount = 1 ; // Ҫ<> <D2AA> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
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public GameObject itemPrefab ; // <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> Ԥ<EFBFBD> Ƽ <EFBFBD>
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public GameObject Order2Prefab ; //<2F> <> <EFBFBD> дμ<D0B4> <CEBC> <EFBFBD> <EFBFBD> <EFBFBD>
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public JSONReader JSONReader ;
#endregion
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#region <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ְ ҵ <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
public List < string > OpcItems = new List < string > ( ) ; //<2F> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> Ҫ<EFBFBD> <D2AA> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ְҵ
public List < Transform > DirectChildren = new List < Transform > ( ) ; //<2F> <> <EFBFBD> ڱ<EFBFBD> <DAB1> <EFBFBD> Item<65> <6D> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
public List < GameObject > TagChildren = new List < GameObject > ( ) ; //<2F> <> <EFBFBD> ڱ<EFBFBD> <DAB1> <EFBFBD> Item<65> <6D> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> б <EFBFBD> ǩ<EFBFBD> ģ<EFBFBD> <C4A3> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ְҵ<D6B0> <D2B5> <EFBFBD> <EFBFBD>
public GameObject Item ; //<2F> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ˭<EFBFBD> <CBAD> jio<69> <6F>
public List < string > TaskId = new List < string > ( ) ; //<2F> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ҽ <EFBFBD> ȡ<EFBFBD> <C8A1> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
public GameObject OpcPrefab ; //ְҵԤ<D2B5> <D4A4> <EFBFBD> <EFBFBD>
public Image OpcImage ; //Ԥ<> <D4A4> <EFBFBD> <EFBFBD> ͼƬ
public Text OpcText ; //Ԥ<> <D4A4> <EFBFBD> <EFBFBD> <EFBFBD> ı <EFBFBD> <C4B1> <EFBFBD> <EFBFBD> <EFBFBD>
#endregion
private static int a = 0 ;
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public static FreePanelManager Z ;
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public void Start ( )
{
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Z = this ;
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ContainsValue ( 11002 ) ;
#region <EFBFBD> <EFBFBD> ʼ <EFBFBD> <EFBFBD> <EFBFBD> Ķ <EFBFBD> <EFBFBD> <EFBFBD>
InitializeChild ( ) ;
#endregion
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//ְҵ<D6B0> <D2B5> <EFBFBD> ܿ<EFBFBD> <DCBF> <EFBFBD> <EFBFBD> <EFBFBD> ť
OpcLeft . onClick . AddListener ( ( ) = >
{
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LeftRight ( a , - 1 ) ;
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} ) ;
//ְҵ<D6B0> <D2B5> <EFBFBD> ܿ<EFBFBD> <DCBF> Ұ<EFBFBD> ť
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OpcRight . onClick . AddListener ( ( ) = >
{
LeftRight ( a , 1 ) ;
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} ) ;
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//<2F> <> ɢ˳<C9A2> <CBB3> <EFBFBD> <EFBFBD> ѡ <EFBFBD> <D1A1>
#region <EFBFBD> <EFBFBD> ɢ ˳ <EFBFBD> <EFBFBD> ѡ <EFBFBD> <EFBFBD>
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Evacuate1Button . onClick . AddListener ( ( ) = >
{
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EvacuateSurePanel . SetActive ( true ) ;
} ) ;
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Evacuate2Button . onClick . AddListener ( ( ) = >
{
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EvacuateSurePanel . SetActive ( true ) ;
} ) ;
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Evacuate3Button . onClick . AddListener ( ( ) = >
{
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EvacuateSurePanel . SetActive ( true ) ;
} ) ;
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Evacuate4Button . onClick . AddListener ( ( ) = >
{
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EvacuateSurePanel . SetActive ( true ) ;
} ) ;
#endregion
//<2F> <> ɢ˳<C9A2> <CBB3> <EFBFBD> ļ<EFBFBD> ͷ
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EvacuateButton . onClick . AddListener ( ( ) = >
{
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EvacuatePanel . SetActive ( false ) ;
EvacuateSurePanel . SetActive ( false ) ;
} ) ;
//ְҵ<D6B0> <D2B5> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ¼<EFBFBD>
#region <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
#endregion
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}
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public void Update ( )
{
#region <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
if ( Input . GetKeyDown ( "j" ) )
{
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// PopAccident(TestImage);
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}
#endregion
if ( isFadeEnd )
{
StopCoroutine ( FadeInOutRoutine ( ) ) ;
isFadeEnd = false ;
}
}
/// <summary>
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
/// </summary>
public void PopTipPanel ( )
{
TipPanel . SetActive ( true ) ;
StopCoroutine ( FadeInOutRoutine ( ) ) ;
}
/// <summary>
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> ¹ʿ<C2B9> <CABF> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ͼƬ
/// </summary>
/// <param name="image"><3E> <> <EFBFBD> <EFBFBD> һ <EFBFBD> <D2BB> <EFBFBD> ¹<EFBFBD> ͼƬ<CDBC> <C6AC> Spite<74> <65> </param>
public void PopAccident ( Sprite image )
{
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AccidentImage . sprite = image ;
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AccidentIPanel . SetActive ( true ) ;
}
/// <summary>
/// <20> <> ʾ <EFBFBD> <CABE> <EFBFBD> 嵭<EFBFBD> 뵭<EFBFBD> <EBB5AD> <EFBFBD> <EFBFBD> Я<EFBFBD> <D0AF>
/// </summary>
/// <returns></returns>
IEnumerator FadeInOutRoutine ( )
{
isFading = true ; // <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ڵ<EFBFBD> <DAB5> 뵭<EFBFBD> <EBB5AD> <EFBFBD> <EFBFBD> ־
//// <20> <> <EFBFBD> <EFBFBD>
float elapsedTime = 0f ;
while ( elapsedTime < fadeInDuration )
{
elapsedTime + = Time . deltaTime ;
//Color textColor = TipText.color;
//textColor.a = elapsedTime / fadeInDuration; // <20> <> <EFBFBD> <EFBFBD> ʱ<EFBFBD> <CAB1> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> alphaֵ
//TipText.color = textColor;
//TipBg.color = textColor;
yield return null ; // <20> ȴ<EFBFBD> <C8B4> <EFBFBD> һ ֡
}
// <20> <> ʾ <EFBFBD> ı <EFBFBD> һ <EFBFBD> <D2BB> ʱ<EFBFBD> <CAB1>
yield return new WaitForSeconds ( displayDuration ) ;
// <20> <> <EFBFBD> <EFBFBD>
elapsedTime = 0f ;
while ( elapsedTime < fadeOutDuration )
{
elapsedTime + = Time . deltaTime ;
Color textColor = TipText . color ;
textColor . a = 1f - ( elapsedTime / fadeOutDuration ) ; // <20> <> <EFBFBD> <EFBFBD> ʱ<EFBFBD> <CAB1> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> alphaֵ
TipText . color = textColor ;
TipBg . color = textColor ;
yield return null ; // <20> ȴ<EFBFBD> <C8B4> <EFBFBD> һ ֡
}
isFading = false ; // <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ڵ<EFBFBD> <DAB5> 뵭<EFBFBD> <EBB5AD> <EFBFBD> <EFBFBD> ־
isFadeEnd = true ; //<2F> <> <EFBFBD> <EFBFBD> Я<EFBFBD> ̽<EFBFBD> <CCBD> <EFBFBD> <EFBFBD> ı <EFBFBD> ־
TipPanel . SetActive ( false ) ;
}
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/// <summary>
/// <20> ر<F2BFAAB9> ְҵѡ <D2B5> <D1A1> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
/// </summary>
public void OpenOccupation ( )
{
bool isActive = OccupationPanel . activeSelf ;
// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> Ѽ<EFBFBD> <D1BC> <EFBFBD> <EEA3AC> <EFBFBD> رգ <D8B1> <D5A3> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
OccupationPanel . SetActive ( ! isActive ) ;
}
/// <summary>
/// <20> <> ȡְҵ<D6B0> <D2B5> <EFBFBD> ֲ<EFBFBD> <D6B2> Ҹ<EFBFBD> ֵ<EFBFBD> <D6B5> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
/// </summary>
/// <param name="ID">ְҵ<D6B0> <D2B5> ID</param>
/// <param name="a"><3E> ڼ<EFBFBD> <DABC> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> (<28> <> 1<EFBFBD> <31> ʼ )</param>
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public void OcpNameChoose ( int ID )
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{
string str = JSONReader . GetOcpName ( ID ) ;
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OpcText . text = str ;
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}
/// <summary>
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/// <20> <> <EFBFBD> <EFBFBD> ְҵ<D6B0> <D2B5> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ݣ<EFBFBD> <DDA3> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> Ҫ<EFBFBD> <D2AA> <EFBFBD> <EFBFBD> OcpNameChoose<73> <65> <EFBFBD> <EFBFBD> <EFBFBD> ģ<EFBFBD>
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/// </summary>
/// <param name="ID">ְҵ<D6B0> <D2B5> ID</param>
/// <param name="content"><3E> <> <EFBFBD> <EFBFBD> <EFBFBD> Ǹ<EFBFBD> һ <EFBFBD> <D2BB> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> </param>
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public void CreateOcpText ( string ID , GameObject content )
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{
OpcName . Clear ( ) ;
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Order . Clear ( ) ;
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createdItems . Clear ( ) ; // ȷ<> <C8B7> createdItems <20> <> <EFBFBD> գ <EFBFBD> <D5A3> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ظ<EFBFBD> <D8B8> <EFBFBD> <EFBFBD> <EFBFBD>
// <20> <> <EFBFBD> <EFBFBD> SelectDictionary
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foreach ( var kvp in JSONReader . ZZSelectsDictionary )
{
// <20> <> <EFBFBD> <EFBFBD> kvp.Key <20> <> <EFBFBD> ֵ<EFBFBD> <D6B5> ļ<EFBFBD> <C4BC> <EFBFBD> kvp.Value <20> <> Select <20> <> <EFBFBD> <EFBFBD>
Select select = kvp . Value ;
// <20> ж<EFBFBD> UIDetails <20> Ƿ<EFBFBD> ƥ<EFBFBD> 䣬<EFBFBD> <E4A3AC> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
if ( select . UIDetails = = ID . ToString ( ) )
{
// <20> <> Note <20> <> <EFBFBD> ӵ<EFBFBD> OpcName <20> б <EFBFBD>
OpcName . Add ( select . Note ) ;
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Order . Add ( select . AppliedUI ) ;
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}
}
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// <20> <> ̬<EFBFBD> <CCAC> <EFBFBD> <EFBFBD> ָ<EFBFBD> <D6B8> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> 岢<EFBFBD> <E5B2A2> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
for ( int i = 0 ; i < OpcName . Count ; i + + )
{
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GameObject newItem ;
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// <20> <> <EFBFBD> <EFBFBD> Order[i] <20> <> "order2"<22> <> ʹ <EFBFBD> <CAB9> Order2Prefab <20> <> <EFBFBD> <EFBFBD>
if ( i < Order . Count & & Order [ i ] = = "order2" )
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{
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newItem = Instantiate ( Order2Prefab , content . transform ) ;
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Image image = newItem . GetComponent < Image > ( ) ;
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if ( image ! = null )
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{
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image . sprite = InfoBg ; // <20> <> <EFBFBD> ñ<EFBFBD> <C3B1> <EFBFBD> ͼƬ
}
else
{
Debug . LogWarning ( $"δ<> ҵ<EFBFBD> Image <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <DEB7> <EFBFBD> <EFBFBD> ñ<EFBFBD> <C3B1> <EFBFBD> ͼƬ<CDBC> <C6AC> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> : {i}" ) ;
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}
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#region <EFBFBD> ϰ <EFBFBD>
//// <20> ҵ<EFBFBD> <D2B5> ´ <EFBFBD> <C2B4> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> е <EFBFBD> Toggle
//Toggle toggle = newItem.transform.Find("Item")?.GetComponent<Toggle>();
//if (toggle != null)
//{
// int index = i; // <20> þֲ<C3BE> <D6B2> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> 浱ǰ<E6B5B1> <C7B0> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> Lambda <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
// Debug.Log($"<22> <> <EFBFBD> <EFBFBD> Toggle <20> <> <EFBFBD> <EFBFBD> <EFBFBD> ¼<EFBFBD> <C2BC> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> : {index}<7D> <> <EFBFBD> ı <EFBFBD> : {OpcName[index]}");
// toggle.onValueChanged.AddListener((isOn) =>
// {
// if (isOn)
// {
// HandleToggleClick(index, newItem); // <20> <> <EFBFBD> <EFBFBD> ͨ<EFBFBD> ô<EFBFBD> <C3B4> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
// }
// });
//}
//else
//{
// Debug.LogWarning($"δ<> ҵ<EFBFBD> Toggle <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> 壬<EFBFBD> <E5A3AC> <EFBFBD> <EFBFBD> : {i}");
//}
#endregion
}
else
{
// <20> <> <EFBFBD> <EFBFBD> ʹ <EFBFBD> <CAB9> Ĭ<EFBFBD> ϵ<EFBFBD> itemPrefab <20> <> <EFBFBD> <EFBFBD>
newItem = Instantiate ( itemPrefab , content . transform ) ;
}
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// <20> ҵ<EFBFBD> <D2B5> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ı <EFBFBD> <C4B1> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
Text left = newItem . transform . Find ( "Text" ) ? . GetComponent < Text > ( ) ;
if ( left ! = null )
{
left . text = OpcName [ i ] ; // <20> <> <EFBFBD> <EFBFBD> <EFBFBD> ı <EFBFBD> <C4B1> <EFBFBD> <EFBFBD> <EFBFBD>
}
else
{
Debug . LogWarning ( $"δ<> ҵ<EFBFBD> Text <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> : {i}" ) ;
}
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// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ӵ<EFBFBD> <D3B5> б <EFBFBD> <D0B1> <EFBFBD>
createdItems . Add ( newItem ) ;
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}
}
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#region <EFBFBD> ϰ <EFBFBD>
//public void ToggleManger()
//{
// for (int i = 0; i < Order.Count; i++)
// {
// // <20> ҵ<EFBFBD> <D2B5> ´ <EFBFBD> <C2B4> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> е <EFBFBD> Toggle
// Toggle toggle= FindToggleInChildren();
// if (toggle != null)
// {
// int index = i; // <20> þֲ<C3BE> <D6B2> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> 浱ǰ<E6B5B1> <C7B0> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> Lambda <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
// toggle.onValueChanged.AddListener((isOn) =>
// {
// if (isOn)
// {
// HandleToggleClick(index, toggle.gameObject); // <20> <> <EFBFBD> <EFBFBD> ͨ<EFBFBD> ô<EFBFBD> <C3B4> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
// }
// });
// }
// else
// {
// Debug.LogWarning($"δ<> ҵ<EFBFBD> Toggle <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> 壬<EFBFBD> <E5A3AC> <EFBFBD> <EFBFBD> : {i}");
// }
// }
//}
//// <20> <> <EFBFBD> <EFBFBD> Toggle <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <DFBC> <EFBFBD> <EFBFBD> μ<EFBFBD> <CEBC> <EFBFBD> <EFBFBD> 壩
//private void HandleToggleClick(int index, GameObject toggleObject)
//{
// Debug.Log("<22> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ");
// if (index == 0 || index == 1) // <20> <> <EFBFBD> <EFBFBD> ѡ <EFBFBD> <D1A1>
// {
// Debug.Log($"<22> <> <EFBFBD> <EFBFBD> ѡ <EFBFBD> <EFBFBD> <EEB1BB> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ɾ<EFBFBD> <C9BE> Toggle {index}, <20> ı <EFBFBD> <C4B1> <EFBFBD> <EFBFBD> <EFBFBD> : {OpcName[index]}");
// DeleteToggle(toggleObject); // ɾ<> <C9BE> Toggle
// }
// else if (index == 2) // <20> <> ȷѡ <C8B7> <D1A1>
// {
// Debug.Log($"<22> <> ȷѡ <C8B7> <EFBFBD> <EEB1BB> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ִ<EFBFBD> <D6B4> <EFBFBD> <EFBFBD> ȷ<EFBFBD> <EFBFBD> <DFBC> <EFBFBD> <EFBFBD> ı <EFBFBD> <C4B1> <EFBFBD> <EFBFBD> <EFBFBD> : {OpcName[index]}");
// HandleCorrectOption(); // ִ<> <D6B4> <EFBFBD> <EFBFBD> ȷѡ <C8B7> <D1A1> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
// }
//}
//// ɾ<> <C9BE> Toggle <20> ķ<EFBFBD> <C4B7> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> μ<EFBFBD> <CEBC> <EFBFBD> <EFBFBD> 壩
//private void DeleteToggle(GameObject toggleObject)
//{
// if (toggleObject != null)
// {
// Debug.Log($"ɾ<> <C9BE> Toggle: {toggleObject.name}");
// // <20> Ӹ<EFBFBD> <D3B8> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> Ƴ<EFBFBD>
// Destroy(toggleObject);
// // <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> createdItems <20> б <EFBFBD> <D0B1> У <EFBFBD> <D0A3> Ƴ<EFBFBD> <C6B3> <EFBFBD>
// if (createdItems.Contains(toggleObject))
// {
// createdItems.Remove(toggleObject);
// }
// }
//}
// <20> <> ȷѡ <C8B7> <D1A1> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <DFBC> <EFBFBD> <EFBFBD> μ<EFBFBD> <CEBC> <EFBFBD> <EFBFBD> 壩
//private void HandleCorrectOption()
//{
// Debug.Log("<22> <> ȷ<EFBFBD> 𰸱<EFBFBD> ѡ <EFBFBD> <D1A1> <EFBFBD> <EFBFBD> ִ<EFBFBD> <D6B4> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <DFBC> <EFBFBD> ");
// // <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ȷѡ <C8B7> <D1A1> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <DFBC> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ʾ <EFBFBD> <CABE> ʾ <EFBFBD> <CABE> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> Ч<EFBFBD> <D0A7>
//}
// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ݹ<EFBFBD> <DDB9> <EFBFBD> <EFBFBD> <EFBFBD> newItem <20> µ<EFBFBD> <C2B5> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> д<EFBFBD> <D0B4> <EFBFBD> Toggle <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
//public Toggle FindToggleInChildren()
//{
// // <20> <> <EFBFBD> <EFBFBD> createdItems <20> б <EFBFBD> <D0B1> е <EFBFBD> <D0B5> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
// foreach (GameObject parent in createdItems)
// {
// // ȷ<> <C8B7> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> 岻Ϊ<E5B2BB> <CEAA>
// if (parent == null) continue;
// // <20> <> <EFBFBD> <EFBFBD> һ <EFBFBD> <D2BB> <EFBFBD> <EFBFBD> <EFBFBD> У <EFBFBD> <D0A3> <EFBFBD> <EFBFBD> ڷǵݹ<C7B5> <DDB9> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> е <EFBFBD> Toggle
// Queue<Transform> queue = new Queue<Transform>();
// queue.Enqueue(parent.transform);
// while (queue.Count > 0)
// {
// Transform current = queue.Dequeue();
// // <20> <> <EFBFBD> 鵱ǰ<E9B5B1> <C7B0> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> Ƿ<EFBFBD> <C7B7> <EFBFBD> Toggle <20> <> <EFBFBD> <EFBFBD>
// Toggle toggle = current.GetComponent<Toggle>();
// if (toggle != null)
// {
// return toggle; // <20> ҵ<EFBFBD> <D2B5> <EFBFBD> һ <EFBFBD> <D2BB> Toggle <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
// }
// // <20> <> <EFBFBD> <EFBFBD> ǰ<EFBFBD> <C7B0> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
// foreach (Transform child in current)
// {
// queue.Enqueue(child);
// }
// }
// }
// // <20> <> <EFBFBD> <EFBFBD> û<EFBFBD> <C3BB> <EFBFBD> ҵ<EFBFBD> Toggle<6C> <65> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> null
// return null;
//}
#endregion
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//ְҵ<D6B0> <D2B5> <EFBFBD> ܽ<EFBFBD> <DCBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> Ұ<EFBFBD> ť
private void LeftRight ( int a , int b )
{
if ( b > 0 )
{
DirectChildren [ a ] . gameObject . SetActive ( false ) ;
a + = 1 ;
}
if ( b < 0 )
{
DirectChildren [ a ] . gameObject . SetActive ( true ) ;
a - = 1 ;
}
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}
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//<2F> <> ʼ <EFBFBD> <CABC> ְҵ<D6B0> <D2B5> <EFBFBD> <EFBFBD> <EFBFBD> һ <EFBFBD> <D2BB> <EFBFBD>
private void InitializeChild ( )
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{
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// ȷ<> <C8B7> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> б <EFBFBD> <D0B1> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ظ<EFBFBD> <D8B8> <EFBFBD> <EFBFBD> <EFBFBD>
DirectChildren . Clear ( ) ;
TagChildren . Clear ( ) ;
//<2F> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> 嶼<EFBFBD> <E5B6BC> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
Transform parent = Item . transform ;
// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ֱ<EFBFBD> <D6B1> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
for ( int i = 0 ; i < parent . childCount ; i + + )
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{
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Transform child = parent . GetChild ( i ) ;
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// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ӵ<EFBFBD> DirectChildren <20> б <EFBFBD>
DirectChildren . Add ( child ) ;
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}
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//<2F> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> Ҷ<EFBFBD> <D2B6> <EFBFBD>
for ( int i = 0 ; i < DirectChildren . Count ; i + + )
{
Transform child = DirectChildren [ i ] ;
// <20> ݹ<EFBFBD> <DDB9> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> д<EFBFBD> <D0B4> <EFBFBD> ǩ<EFBFBD> <C7A9> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
FindChildrenWithTag ( child , "Content" ) ;
}
}
//Ѱ<> <D1B0> Tap<61> <70> Ӧ<EFBFBD> <D3A6> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
private void FindChildrenWithTag ( Transform parent , string tag )
{
foreach ( Transform child in parent )
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{
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if ( child . CompareTag ( tag ) )
{
TagChildren . Add ( child . gameObject ) ;
}
// <20> ݹ<EFBFBD> <DDB9> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
FindChildrenWithTag ( child , tag ) ;
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}
}
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/// <summary>
/// <20> <> ȡ<EFBFBD> <C8A1> ɢ·<C9A2> <C2B7>
/// </summary>
/// <param name="ID"><3E> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ID</param>
public void ReadEvacuateInfo ( int ID )
{
}
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/// <summary>
/// <20> <> ̬<EFBFBD> <CCAC> <EFBFBD> <EFBFBD> ְҵ<D6B0> ذ<EFBFBD> <D8B0> <EFBFBD> ɫ
/// </summary>
/// <param name="ID"></param>
public void LoadAndSetImage ( int ID )
{
// <20> <> Resources <20> ļ<EFBFBD> <C4BC> <EFBFBD> <EFBFBD> м<EFBFBD> <D0BC> <EFBFBD> ͼƬ
Sprite sprite = Resources . Load < Sprite > ( "ZZZOpcImage/" + ID . ToString ( ) ) ;
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if ( sprite ! = null )
{
// <20> <> ȡ<EFBFBD> <C8A1> <EFBFBD> <EFBFBD> A <20> ϵ<EFBFBD> Image <20> <> <EFBFBD> <EFBFBD>
Image imageComponent = OpcImage ;
if ( imageComponent ! = null )
{
imageComponent . sprite = sprite ;
}
}
else
{
Debug . LogError ( "Image not found in Resources at: " + "<22> <> <EFBFBD> <EFBFBD> û<EFBFBD> п<EFBFBD> <D0BF> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> " ) ;
}
}
/// <summary>
/// <20> жϴ<D0B6> <CFB4> <EFBFBD> <EFBFBD> Ǽ<EFBFBD> <C7BC> <EFBFBD> ְҵ
/// </summary>
/// <param name="target"><3E> <> ȡ<EFBFBD> <C8A1> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ID</param>
public void ContainsValue ( int target )
{
foreach ( var kvp in JSONReader . ZZFindTaskID )
{
// <20> <> ȡ Select <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> б <EFBFBD>
List < Select > selectList = kvp . Value ;
foreach ( var select in selectList )
{
// ȷ<> <C8B7> Precondition <20> <> Ϊ<EFBFBD> <CEAA>
if ( string . IsNullOrEmpty ( select . Precondition ) )
continue ;
// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> ַ<EFBFBD> <D6B7> <EFBFBD> Ϊ<EFBFBD> <CEAA> <EFBFBD> <EFBFBD>
var groups = select . Precondition . Split ( new char [ ] { '#' , '|' } , StringSplitOptions . RemoveEmptyEntries ) ;
foreach ( var group in groups )
{
if ( string . IsNullOrWhiteSpace ( group ) ) // <20> <> <EFBFBD> <EFBFBD> <EFBFBD> շ<EFBFBD> <D5B7> <EFBFBD>
continue ;
// <20> <> <EFBFBD> <EFBFBD> ÿһ <C3BF> <D2BB> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> Ϊ `,` <20> ָ<EFBFBD> <D6B8> <EFBFBD> <EFBFBD> <EFBFBD>
var items = group . Split ( ',' ) ;
foreach ( var item in items )
{
if ( string . IsNullOrWhiteSpace ( item ) ) // <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
continue ;
string trimmedItem = item . Trim ( ) ; // ȥ<> <C8A5> <EFBFBD> ո <EFBFBD>
if ( int . TryParse ( trimmedItem , out int value ) & & value = = target )
{
if ( ! OpcItems . Contains ( select . UIDetails ) )
{
OpcItems . Add ( select . UIDetails ) ; // <20> <> <EFBFBD> ӵ<EFBFBD> <D3B5> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
}
}
}
}
}
}
CreatOpc ( ) ;
}
/// <summary>
/// <20> <> <EFBFBD> <EFBFBD> ְҵ<D6B0> װ<EFBFBD>
/// </summary>
public void CreatOpc ( )
{
// <20> <> ̬<EFBFBD> <CCAC> <EFBFBD> <EFBFBD> ָ<EFBFBD> <D6B8> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> 岢<EFBFBD> <E5B2A2> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
for ( int i = 0 ; i < OpcItems . Count ; i + + )
{
GameObject newItem = Instantiate ( OpcPrefab , Item . transform ) ;
OcpNameChoose ( int . Parse ( OpcItems [ i ] ) ) ;
newItem . SetActive ( true ) ;
LoadAndSetImage ( int . Parse ( OpcItems [ i ] ) ) ;
OpcList . Add ( newItem ) ; // <20> <> <EFBFBD> ´ <EFBFBD> <C2B4> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ӵ<EFBFBD> <D3B5> б <EFBFBD> <D0B1> <EFBFBD>
}
InitializeChild ( ) ;
for ( int i = 1 ; i < OpcItems . Count + 1 ; i + + )
{
CreateOcpText ( "8006" , TagChildren [ i ] ) ;
}
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}
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}