2024-11-30 17:43:21 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class ClassItem : MonoBehaviour
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{
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public Text classname;
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public Button NoSelectedBtn;
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public Button SelectedBtn;
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public Text SelectedBtntext;
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2024-12-01 19:24:07 +08:00
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public Text NoSelectedBtntext;
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2024-11-30 17:43:21 +08:00
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public GameObject JuesechoicePop;
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2024-12-01 19:24:07 +08:00
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public bool isSet = false;
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2024-11-30 17:43:21 +08:00
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// Start is called before the first frame update
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2024-12-10 18:14:08 +08:00
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//void Start()
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//{
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// NoSelectedBtn.onClick.AddListener(OpenJueseChoicePop);
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// setClassItem("");
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//}
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//public void setClassItem(string s)
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//{
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// if(!isSet)
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// {
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// NoSelectedBtn.gameObject.SetActive(true);
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// SelectedBtn.gameObject.SetActive(false);
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// }
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// else
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// {
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// //NoSelectedBtn.gameObject.SetActive(true);
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// //SelectedBtn.gameObject.SetActive(false);
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2024-12-01 19:24:07 +08:00
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2024-12-10 18:14:08 +08:00
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// SelectedBtn.gameObject.SetActive(true);
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// SelectedBtntext.text = s;
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// NoSelectedBtn.gameObject.SetActive(false);
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// }
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//}
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//void OpenJueseChoicePop()
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//{
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// JuesechoicePop.SetActive(true);
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// JueseChoicePop jueseChoicePop = JuesechoicePop.GetComponent<JueseChoicePop>();
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// jueseChoicePop.SetClassItem(this);
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//}
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//// Update is called once per frame
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//void Update()
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//{
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2024-11-30 17:43:21 +08:00
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2024-12-10 18:14:08 +08:00
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//}
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2024-11-30 17:43:21 +08:00
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}
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