2024-12-02 17:09:34 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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2024-12-04 15:05:38 +08:00
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public class CharacterAttribute
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2024-12-02 17:09:34 +08:00
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{
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[Header("<22><>Ҫ<EFBFBD><D2AA>ʾ<EFBFBD><CABE>")]
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2024-12-04 15:05:38 +08:00
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public float hp;//Ѫ<><D1AA>
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2024-12-02 17:09:34 +08:00
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public int defend;//<2F><><EFBFBD><EFBFBD>
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[Header("<22>ڲ<EFBFBD><DAB2><EFBFBD><EFBFBD><EFBFBD>")]
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public int ID;
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public string Note;
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public string Name;
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public string PlayScript;
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public string ResPath;
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public string State1;
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public string StateRes1;
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public string State2;
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public string StateRes2;
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public string Stats1;
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public string Stats2;
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}
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