_xiaofang/xiaofang/Assets/Script/hylScripts/CharacterAttribute.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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public class CharacterAttribute
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{
[Header("<22><>Ҫ<EFBFBD><D2AA>ʾ<EFBFBD><CABE>")]
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public float hp;//Ѫ<><D1AA>
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public int defend;//<2F><><EFBFBD><EFBFBD>
[Header("<22>ڲ<EFBFBD><DAB2><EFBFBD><EFBFBD><EFBFBD>")]
public int ID;
public string Note;
public string Name;
public string PlayScript;
public string ResPath;
public string State1;
public string StateRes1;
public string State2;
public string StateRes2;
public string Stats1;
public string Stats2;
}