_xiaofang/xiaofang/Assets/Script/DirllInterface/getTemplateList.cs

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2024-11-29 17:27:21 +08:00
using Newtonsoft.Json;
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting.Antlr3.Runtime;
using UnityEditor.PackageManager;
using UnityEngine;
public class getTemplateList : MonoBehaviour
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͷ<EFBFBD><CDB7>ʹ<EFBFBD><CAB9><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD> token
public Dictionary<string, string> CreateHeaders()
{
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if (string.IsNullOrEmpty(MyGlobal.global.loginResponse.data.access_token))
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{
Debug.LogWarning("<22><><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͷʱ<CDB7><CAB1>token δ<><CEB4><EFBFBD>á<EFBFBD>");
return new Dictionary<string, string>();
}
return new Dictionary<string, string>
{
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{ "Authorization","Bearer "+MyGlobal.global.loginResponse.data.access_token },
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{"clientId", "e5cd7e4891bf95d1d19206ce24a7b32e" }
};
}
//<2F><>ȡģ<C8A1><C4A3><EFBFBD>б<EFBFBD>
public async void TemplaRst()
{
string response = await web.SendRequest(web.URL + "/game/gameTemplate/list", "GET", "", CreateHeaders());
Debug.Log("<22><>ȡģ<C8A1><C4A3><EFBFBD>б<EFBFBD>" + response);
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD>
TemplateListData templateListData = JsonConvert.DeserializeObject<TemplateListData>(response);
Debug.Log("================" + templateListData.msg);
}
}
//=======================================================================================================
public class TemplateListData : Response
{
public string[] data;
}
//=================