_xiaofang/xiaofang/Assets/Script/JSONReader/JSONReader.cs

675 lines
18 KiB
C#
Raw Normal View History

2024-11-30 18:15:51 +08:00
using UnityEngine;
using System.Collections.Generic;
2024-12-05 15:39:10 +08:00
using UnityEngine.UI;
2024-12-09 11:56:53 +08:00
using Google.Protobuf.WellKnownTypes;
2024-12-16 17:13:26 +08:00
using System;
2024-11-30 18:15:51 +08:00
public class JSONReader : MonoBehaviour
{
// <20><> Unity <20><EFBFBD><E0BCAD><EFBFBD>ܹ<EFBFBD><DCB9>ֱ<EFBFBD><D6B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC> JSON <20>ļ<EFBFBD>
public TextAsset npcJsonFile; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> NPC <20><><EFBFBD><EFBFBD>
public TextAsset locationJsonFile; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Location <20><><EFBFBD><EFBFBD>
2024-11-30 23:32:17 +08:00
public TextAsset eventJsonFile;
public TextAsset matialJsonFile;
public TextAsset sceneJsonFile;
2024-12-01 22:36:41 +08:00
public TextAsset incidentSiteJosnFile;
2024-12-01 23:00:40 +08:00
public TextAsset NPCJosnFile;
2024-12-04 22:58:31 +08:00
public TextAsset LanguageJsonFile;
2024-12-09 11:56:53 +08:00
public TextAsset SelectJsonFile;
2024-12-11 15:53:49 +08:00
public TextAsset TaskJsonFile;
public TextAsset GlobalJsonFile;
public TextAsset SelectsJsonFile;
2024-11-30 23:32:17 +08:00
public Dictionary<int, NPCData> npcDictionary = new Dictionary<int, NPCData>();
public Dictionary<int, LocationData> locationDictionary = new Dictionary<int, LocationData>();
public Dictionary<int, EventData> eventDictionary = new Dictionary<int, EventData>();
public Dictionary<int, MatialData> matialDictionary = new Dictionary<int, MatialData>();
public Dictionary<int, SceneData> sceneDictionary = new Dictionary<int, SceneData>();
2024-12-01 22:36:41 +08:00
public Dictionary<int, IncidentSite> incidentSiteDictionary = new Dictionary<int, IncidentSite>();
2024-12-01 23:00:40 +08:00
public Dictionary<int, NPC> NPCDictionary = new Dictionary<int, NPC>();
2024-12-04 22:58:31 +08:00
public Dictionary<int, Language> LanguageDictionary = new Dictionary<int, Language>();
2024-12-11 15:53:49 +08:00
public Dictionary<string, Select> SelectDictionary = new Dictionary<string, Select>();
public Dictionary<string, Task_> TaskDictionary = new Dictionary<string, Task_>();
2024-12-18 23:13:30 +08:00
//С<><D0A1>ר<EFBFBD><D7A8>
//<2F><>ȡְҵ<D6B0><D2B5><EFBFBD><EFBFBD>
public Dictionary<int, GlobalJson> GlobalDictionary = new Dictionary<int, GlobalJson>();
public Dictionary<string, Select> ZZSelectsDictionary = new Dictionary<string, Select>();
public Dictionary<int, NPCData> OpcNameDictionary=new Dictionary<int, NPCData>();
2024-12-20 18:50:23 +08:00
public Dictionary<string, List<Select>> ZZFindTaskID = new Dictionary<string, List<Select>>();
2024-11-30 18:15:51 +08:00
2024-11-30 23:32:17 +08:00
void Awake()
2024-11-30 18:15:51 +08:00
{
// <20><><EFBFBD><EFBFBD> NPC <20><> Location <20><><EFBFBD><EFBFBD>
2024-11-30 23:32:17 +08:00
npcDictionary = ParseJSON(npcJsonFile.text);
locationDictionary = LocationParseJSON(locationJsonFile.text);
eventDictionary = EventParseJSON(eventJsonFile.text);
matialDictionary = MatialParseJSON(matialJsonFile.text);
sceneDictionary = SceneParseJSON(sceneJsonFile.text);
2024-12-01 22:36:41 +08:00
incidentSiteDictionary = IncidentSiteParseJSON(incidentSiteJosnFile.text);
2024-12-01 23:00:40 +08:00
NPCDictionary = NPCParseJSON(incidentSiteJosnFile.text);
2024-12-09 11:56:53 +08:00
LanguageDictionary = LanguageParseJSON(LanguageJsonFile.text);
SelectDictionary = SelectJSON(SelectJsonFile.text);
2024-12-11 15:53:49 +08:00
TaskDictionary = TaskJSON(TaskJsonFile.text);
2024-12-18 23:13:30 +08:00
//С<><D0A1>ר<EFBFBD><D7A8>
OpcNameDictionary = SelectOpcName(npcJsonFile.text);
GlobalDictionary = GlobelJSON(GlobalJsonFile.text);
ZZSelectsDictionary = SelectsJSON(SelectsJsonFile.text);
2024-12-20 18:50:23 +08:00
ZZFindTaskID = BoolTask(SelectJsonFile.text);
2024-12-09 11:56:53 +08:00
2024-12-04 22:58:31 +08:00
GetLanguageByID(20008);
2024-12-16 15:57:15 +08:00
foreach (var npc in sceneDictionary)
2024-11-30 23:32:17 +08:00
{
2024-12-16 15:57:15 +08:00
Debug.Log(npc.Value.ID);
2024-12-05 15:39:10 +08:00
//Debug.Log(npc.Value.Name);
2024-11-30 23:32:17 +08:00
}
2024-12-04 16:37:51 +08:00
GetNpcDataByID(8001);
2024-11-30 18:15:51 +08:00
}
// <20><><EFBFBD><EFBFBD> JSON <20>ַ<EFBFBD><D6B7><EFBFBD>Ϊ Task <20><><EFBFBD><EFBFBD>
public Dictionary<string, Task_> TaskJSON(string json)
{
Task_[] npcArray = JsonHelper.FromJson<Task_>(json);
Dictionary<string, Task_> selectDictionary = new Dictionary<string, Task_>();
foreach (var npc in npcArray)
{
TaskDictionary[npc.ID] = npc;
}
return TaskDictionary;
}
2024-12-09 11:56:53 +08:00
// <20><><EFBFBD><EFBFBD> JSON <20>ַ<EFBFBD><D6B7><EFBFBD>Ϊ Select <20><><EFBFBD><EFBFBD>
public Dictionary<string, Select> SelectJSON(string json)
{
Select[] npcArray = JsonHelper.FromJson<Select>(json);
2024-12-09 11:56:53 +08:00
Dictionary<string, Select> selectDictionary = new Dictionary<string, Select>();
foreach (var npc in npcArray)
{
SelectDictionary[npc.ID] = npc;
2024-12-09 11:56:53 +08:00
}
return selectDictionary;
}
2024-11-30 18:15:51 +08:00
// <20><><EFBFBD><EFBFBD> JSON <20>ַ<EFBFBD><D6B7><EFBFBD>Ϊ NPC <20><><EFBFBD><EFBFBD>
2024-11-30 23:32:17 +08:00
public Dictionary<int, NPCData> ParseJSON(string json)
2024-11-30 18:15:51 +08:00
{
NPCData[] npcArray = JsonHelper.FromJson<NPCData>(json);
Dictionary<int, NPCData> npcDictionary = new Dictionary<int, NPCData>();
foreach (var npc in npcArray)
{
npcDictionary[npc.ID] = npc;
}
return npcDictionary;
}
// <20><><EFBFBD><EFBFBD> JSON <20>ַ<EFBFBD><D6B7><EFBFBD>Ϊ Location <20><><EFBFBD><EFBFBD>
2024-11-30 23:32:17 +08:00
public Dictionary<int, LocationData> LocationParseJSON(string json)
2024-11-30 18:15:51 +08:00
{
LocationData[] locationArray = JsonHelper.FromJson<LocationData>(json);
Dictionary<int, LocationData> locationDictionary = new Dictionary<int, LocationData>();
foreach (var location in locationArray)
{
locationDictionary[location.ID] = location;
}
return locationDictionary;
}
2024-12-04 16:37:51 +08:00
// <20><><EFBFBD><EFBFBD> JSON <20>ַ<EFBFBD><D6B7><EFBFBD>Ϊ Event <20><><EFBFBD><EFBFBD>
2024-11-30 23:32:17 +08:00
public Dictionary<int, EventData> EventParseJSON(string json)
2024-11-30 18:15:51 +08:00
{
2024-11-30 23:32:17 +08:00
EventData[] locationArray = JsonHelper.FromJson<EventData>(json);
Dictionary<int, EventData> locationDictionary = new Dictionary<int, EventData>();
2024-11-30 18:15:51 +08:00
2024-11-30 23:32:17 +08:00
foreach (var location in locationArray)
2024-11-30 18:15:51 +08:00
{
2024-11-30 23:32:17 +08:00
locationDictionary[location.ID] = location;
2024-11-30 18:15:51 +08:00
}
2024-11-30 23:32:17 +08:00
return locationDictionary;
2024-11-30 18:15:51 +08:00
}
2024-11-30 23:32:17 +08:00
public Dictionary<int, MatialData> MatialParseJSON(string json)
{
MatialData[] locationArray = JsonHelper.FromJson<MatialData>(json);
Dictionary<int, MatialData> locationDictionary = new Dictionary<int, MatialData>();
foreach (var location in locationArray)
{
locationDictionary[location.ID] = location;
}
return locationDictionary;
}
public Dictionary<int, SceneData> SceneParseJSON(string json)
{
SceneData[] locationArray = JsonHelper.FromJson<SceneData>(json);
Dictionary<int, SceneData> locationDictionary = new Dictionary<int, SceneData>();
foreach (var location in locationArray)
{
locationDictionary[location.ID] = location;
}
return locationDictionary;
}
2024-12-01 22:36:41 +08:00
public Dictionary<int, IncidentSite> IncidentSiteParseJSON(string json)
{
IncidentSite[] locationArray = JsonHelper.FromJson<IncidentSite>(json);
Dictionary<int, IncidentSite> locationDictionary = new Dictionary<int, IncidentSite>();
foreach (var location in locationArray)
{
locationDictionary[location.ID] = location;
}
return locationDictionary;
}
2024-12-05 17:56:33 +08:00
2024-12-01 23:00:40 +08:00
public Dictionary<int, NPC> NPCParseJSON(string json)
{
NPC[] locationArray = JsonHelper.FromJson<NPC>(json);
Dictionary<int, NPC> locationDictionary = new Dictionary<int, NPC>();
foreach (var location in locationArray)
{
locationDictionary[location.ID] = location;
}
return locationDictionary;
}
2024-12-01 22:36:41 +08:00
2024-12-04 22:58:31 +08:00
public Dictionary<int, Language> LanguageParseJSON(string json)
{
Language[] locationArray = JsonHelper.FromJson<Language>(json);
Dictionary<int, Language> locationDictionary = new Dictionary<int, Language>();
foreach (var location in locationArray)
{
locationDictionary[location.ID] = location;
}
return locationDictionary;
}
public Dictionary<int, GlobalJson> GlobelJSON(string json)
{
GlobalJson[] locationArray = JsonHelper.FromJson<GlobalJson>(json);
Dictionary<int, GlobalJson> locationDictionary = new Dictionary<int, GlobalJson>();
foreach (var location in locationArray)
{
locationDictionary[location.ID] = location;
}
return locationDictionary;
}
public Dictionary<string, Select> SelectsJSON(string json)
{
Select[] locationArray = JsonHelper.FromJson<Select>(json);
Dictionary<string, Select> locationDictionary = new Dictionary<string,Select>();
foreach (var location in locationArray)
{
locationDictionary[location.ID] = location;
}
return locationDictionary;
}
2024-12-18 23:13:30 +08:00
//С<><D0A1>ר<EFBFBD><D7A8>
//<2F><>ȡְҵ<D6B0><D2B5><EFBFBD><EFBFBD>
public Dictionary<int, NPCData> SelectOpcName(string json)
{
NPCData[] npcArray = JsonHelper.FromJson<NPCData>(json);
Dictionary<int, NPCData> OpcNameDictionary = new Dictionary<int, NPCData>();
foreach (var npc in npcArray)
{
OpcNameDictionary[npc.ID]= npc;
}
return OpcNameDictionary;
}
2024-12-20 18:50:23 +08:00
//<2F>ҵ<EFBFBD><D2B5><EFBFBD><EFBFBD>ҽ<EFBFBD>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ID<49><44>Ӧ<EFBFBD><D3A6>
public Dictionary<string, List<Select>> BoolTask(string json)
{
Select[] locationArray = JsonHelper.FromJson<Select>(json);
Dictionary<string, List<Select>> locationDictionary = new Dictionary<string, List<Select>>();
foreach (var location in locationArray)
{
if (!locationDictionary.ContainsKey(location.Precondition))
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڣ<EFBFBD><DAA3><EFBFBD>ʼ<EFBFBD><CABC>һ<EFBFBD><D2BB><EFBFBD>µ<EFBFBD><C2B5>б<EFBFBD>
locationDictionary[location.Precondition] = new List<Select>();
}
// <20><><EFBFBD>ӵ<EFBFBD><D3B5>б<EFBFBD><D0B1><EFBFBD>
locationDictionary[location.Precondition].Add(location);
}
return locationDictionary;
}
2024-12-04 16:37:51 +08:00
//<2F><><EFBFBD><EFBFBD><EFBFBD>е<EFBFBD><D0B5><EFBFBD><EFBFBD>ݶ<EFBFBD><DDB6>ó<EFBFBD><C3B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// <20><><EFBFBD>ݸ<EFBFBD><DDB8><EFBFBD><EFBFBD><EFBFBD>ID<49><44>ȡ<EFBFBD><C8A1>Ӧ<EFBFBD><D3A6>NPC<50><43><EFBFBD>ݣ<EFBFBD><DDA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public void GetNpcDataByID(int id)
{
// <20><><EFBFBD><EFBFBD><E7A3AC>ȡ NPC <20>ֵ<EFBFBD><D6B5>ж<EFBFBD>Ӧ ID <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (npcDictionary.ContainsKey(id))
{
NPCData npcData = npcDictionary[id];
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5>е<EFBFBD><D0B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
foreach (var npc in npcDictionary)
{
}
}
else
{
Debug.Log($"No NPC found with ID: {id}");
}
}
2024-12-04 22:58:31 +08:00
2024-12-05 15:39:10 +08:00
//<2F><><EFBFBD><EFBFBD>id<69><64>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
2024-12-04 22:58:31 +08:00
public Language GetLanguageByID(int id)
{
Language info = null;
if (LanguageDictionary.TryGetValue(id, out info))
{
// <20>ж<EFBFBD> Note <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><><D4A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
if (info.Note == <><D4A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>")
{
Debug.Log($"Found Language: ID = {info.ID}, Text = {info.Text}, Note = {info.Note}");
return info; // <20><><EFBFBD>ط<EFBFBD><D8B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Language <20><><EFBFBD><EFBFBD>
}
else
{
Debug.Log($"Language with ID {id} found, but Note is not 'Ԥ<><D4A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>'.");
}
}
else
{
Debug.Log($"No Language found with ID: {id}");
}
return null; // <20><><EFBFBD><EFBFBD>û<EFBFBD><C3BB><EFBFBD>ҵ<EFBFBD><D2B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݣ<EFBFBD><DDA3><EFBFBD><EFBFBD><EFBFBD> null
2024-12-05 20:21:15 +08:00
}
//<2F><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
2024-12-11 20:16:45 +08:00
public Task_ GetTaskByID(int id)
2024-12-05 20:21:15 +08:00
{
2024-12-11 20:16:45 +08:00
Task_ info = null;
if (TaskDictionary.TryGetValue(id.ToString(), out info))
2024-12-05 20:21:15 +08:00
{
return info;
2024-12-05 20:21:15 +08:00
}
else return null;
2024-12-04 22:58:31 +08:00
}
2024-12-05 15:39:10 +08:00
2024-12-10 08:05:28 +08:00
public LocationData GetAreaDateById(int id)
{
LocationData info = null;
if (locationDictionary.TryGetValue(id, out info))
{
return info;
}
else return null;
}
2024-12-05 15:39:10 +08:00
public SceneData GetSceneById(int id)
{
SceneData info = null;
if (sceneDictionary.TryGetValue(id, out info))
{
return info;
}
else return null;
}
public EventData GetEvenById(int id)
{
EventData info = null;
if (eventDictionary.TryGetValue(id, out info))
{
return info;
}
else return null;
}
2024-12-06 11:37:41 +08:00
public IncidentSite GetIncidentSiteById(int id)
{
IncidentSite info = null;
if (incidentSiteDictionary.TryGetValue(id, out info))
{
return info;
}
else return null;
}
2024-12-09 23:53:38 +08:00
public NPCData GetRoleDateById(int id)
{
NPCData info = null;
if (npcDictionary.TryGetValue(id, out info))
{
return info;
}
else return null;
}
2024-12-05 15:39:10 +08:00
//<2F><><EFBFBD><EFBFBD>UI<55>ı<EFBFBD><C4B1>ķ<EFBFBD><C4B7><EFBFBD>
2024-12-24 23:00:40 +08:00
public string SetUIText(string id)
2024-12-05 15:39:10 +08:00
{
2024-12-12 19:58:55 +08:00
Language info = null;
2024-12-24 23:00:40 +08:00
if (LanguageDictionary.TryGetValue(int.Parse(id), out info))
2024-12-12 19:58:55 +08:00
{
return info.Text;
}
else
{
Debug.Log($"No Language found with ID: {id}");
return null;
}
2024-12-05 15:39:10 +08:00
}
/// <summary>
2024-12-18 23:13:30 +08:00
/// <20>ж<EFBFBD>ָ<EFBFBD>ӹ<EFBFBD>ѡ<EFBFBD><D1A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>ѡ<EFBFBD><D1A1>ʾ<D5B9>ϳ<EFBFBD>)
/// </summary>
/// <param name="a">a=1ѡ<31><D1A1><EFBFBD>˵<EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>a=2,a=3</param>
/// <param name="id">ID<49><44><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD>̶<EFBFBD>90016</param>
/// <returns></returns>
public string GetGlobal(int a,int id)
{
GlobalJson temp=null ;
switch(a)
{
case 1:
if (GlobalDictionary.TryGetValue(id, out temp))
return temp.VectorInt1;
else
return null;
case 2:
if (GlobalDictionary.TryGetValue(id, out temp))
return temp.VectorInt2;
else
return null;
case 3:
if (GlobalDictionary.TryGetValue(id, out temp))
return temp.VectorInt3;
else
return null;
default:
return "<22><><EFBFBD><EFBFBD>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD>ֶ<EFBFBD><D6B6><EFBFBD>";
}
//GlobalJson info = null;
//if (GlobalDictionary.TryGetValue(id,out info))
//{
// return info.Int1.ToString();
//}
//else
//{
// Debug.Log($"No Language found with ID: {id}");
// return null;
//}
}
public string GetEvacuate(string id)
{
Select info = null;
2024-12-18 23:13:30 +08:00
if (ZZSelectsDictionary.TryGetValue(id.ToString(), out info))
{
return info.Note;
}
else
{
Debug.Log($"No Select found with ID: {id}");
return null;
}
}
/// <summary>
/// <20><>ȡְҵ<D6B0><D2B5><EFBFBD><EFBFBD>
/// </summary>
/// <param name="id">ְҵIDȥRole<6C><65><EFBFBD><EFBFBD>ȡ</param>
/// <returns></returns>
public string GetOcpName(int id)
{
NPCData info = null;
if (OpcNameDictionary.TryGetValue(id, out info))
{
return info.Note;
}
else
{
Debug.Log($"No Select found with ID: {id}");
return null;
}
}
2024-12-27 17:45:19 +08:00
public string GetOcpID(int id)
{
Task_ info = null;
if (TaskDictionary.TryGetValue(id.ToString(), out info))
{
return info.Role;
}
else
{
Debug.Log($"No Select found with ID: {id}");
return null;
}
}
2024-11-30 18:15:51 +08:00
}
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E0A3AC><EFBFBD>ڽ<EFBFBD><DABD><EFBFBD> JSON <20><><EFBFBD><EFBFBD>
public static class JsonHelper
{
public static T[] FromJson<T>(string json)
{
json = "{\"items\":" + json + "}";
Wrapper<T> wrapper = JsonUtility.FromJson<Wrapper<T>>(json);
return wrapper.items;
}
[System.Serializable]
private class Wrapper<T>
{
public T[] items;
}
}
[System.Serializable]
public class NPCData
{
public int ID;
public string Note;
public string Name;
public int ActionMode;
public int Group;
public int GroupLeader;
public int IsLeadingNPC;
public string ICON;
public int WeightLimit;
public string Stats;
public string Skills;
public string ResPath;
}
[System.Serializable]
public class LocationData
{
public int ID;
public string Note;
public int Name;
public int Scene;
2024-12-23 16:02:57 +08:00
public string Range;
2024-11-30 18:15:51 +08:00
public string NpcRatio;
2024-12-23 16:02:57 +08:00
public string PlayerSpawnPoint;
public string LabelPos;
public string ShowRadius;
2024-11-30 18:15:51 +08:00
public string Oversee;
2024-12-23 16:02:57 +08:00
public string EndPoint;
2024-11-30 18:15:51 +08:00
public string RoleLimit;
2024-12-24 18:51:35 +08:00
public string Level;
2024-11-30 18:15:51 +08:00
}
2024-11-30 23:32:17 +08:00
[System.Serializable]
public class EventData
{
public int ID;
public string Note;
public int Name;
public string Role;
public string DisasterLocation;
}
[System.Serializable]
public class MatialData
{
public int ID;
public string Note;
public int Type;
public int Name;
public int Weight;
public int Scene;
public string RoleLimit;
public string Icon;
public string ResPath;
public int ConsumableType;
public int Durations;
public string Attribute;
public string IsPickup;
public int PutInStore;
}
[System.Serializable]
public class SceneData
{
public int ID;
2024-12-09 23:53:38 +08:00
public string Name;
public int Type;
public string IncidentType;
public string ObjList;
public string AreaList;
public int Storeroom;
}
2024-12-01 22:36:41 +08:00
[System.Serializable]
public class IncidentSite
{
public int ID;
public string Note;
public int Name;
public int Scene;
public string Position;
public int Volume;
public string Difficulty;
public string SpecialEvent;
2024-12-09 23:53:38 +08:00
public string Role;
public string GeneralRole;
2024-12-01 22:36:41 +08:00
}
2024-12-01 23:00:40 +08:00
[System.Serializable]
public class NPC
{
public int ID;
public string Note;
public string Name;
public string PlayScript;
public string ResPath;
public string State1;
public string StateRes1;
public string State2;
public string StateRes2;
public string Stats1;
public string Stats2;
}
2024-12-04 22:58:31 +08:00
[System.Serializable]
public class Language
{
public int ID;
public string Text;
public string Note;
}
2024-12-16 17:13:26 +08:00
[Serializable]
2024-12-09 11:56:53 +08:00
public class Select
{
public string ID;
public string Note;
public string PlayScript;
public string Group;
2024-12-16 17:13:26 +08:00
public string UnDisplay;
2024-12-09 11:56:53 +08:00
public string ShowText;
public string Icon;
public string Precondition;
public string Exclusive;
public string TakeTime;
public string TimeLimit;
public string NextSelect;
public string TaskLink;
public string TaskLinkDetails;
public string CallMode;
public string CallRecipient;
public string CorrectOption;
public string Reward;
public string Result;
public string Route;
public string TimingChange;
public string AppliedUI;
public string UIDetails;
public string Seq;
2024-12-11 15:53:49 +08:00
}
[System.Serializable]
public class Task_
{
public string ID;
public string Note;
public string Name;
public string Type;
public string PlayScript;
public string Trigger;
public string TriggerLogic;
public string OverseeCond;
public string TimeLimit;
public string Role;
public string Selects;
public string TargetType;
public string Targets1;
public string Targets2;
public string Targets2Logic;
public string ExtraValue;
public string Sort;
public string IsShow;
public string Exclusive;
public string Reward;
}
[System.Serializable]
public class GlobalJson
{
public int ID;
public string Note;
public int Scene;
public int PlayScript;
public int Int1;
public int Int2;
public int Int3;
public float Float1;
public float Float2;
public float Float3;
public string VectorInt1;
public string VectorInt2;
public string VectorInt3;
public string VectorInt4;
public string VectorInt5;
public string String1;
public string String2;
public string String3;
}