84 lines
1.1 KiB
C#
84 lines
1.1 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class Panel : MonoBehaviour
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{
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public Button choseJuBenSettingBtn;
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public Button emergencySettingBtn;
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public Button peoplePublishBtn;
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public Button materialReserveBtn;
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public Button dateSelectionBtn;
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public Text name;
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public Button sureBtn;//ȷ<><C8B7><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2>ť
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// Start is called before the first frame update
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void Start()
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{
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}
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѡ<EFBFBD><D1A1><EFBFBD>籾<EFBFBD><E7B1BE>ť
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public void ClickChoseJuBenSettingBtn()
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{
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}
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӧ<EFBFBD><D3A6><EFBFBD><EFBFBD>Ա<EFBFBD><D4B1><EFBFBD>ð<EFBFBD>ť
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public void ClickEmergencySettingBtn()
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{
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}
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɢ<EFBFBD><C9A2>Ⱥ<EFBFBD><C8BA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ť
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public void ClickPeoplePublishBtn()
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{
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}
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӧ<EFBFBD><D3A6><EFBFBD><EFBFBD><EFBFBD>ʴ<EFBFBD><CAB4><EFBFBD><EFBFBD><EFBFBD>ť
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public void ClickMaterialReserveBtn()
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{
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}
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѡ<EFBFBD><D1A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڰ<EFBFBD>ť
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public void ClickDateSelectionBtn()
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{
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}
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȷ<EFBFBD>ϰ<EFBFBD>ť
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public void ClickSureBtn()
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{
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SceneManager.LoadScene("Schedule_a_walkthrough");
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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