_xiaofang/xiaofang/Assets/Script/Scheduled_03/Panel.cs

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2024-11-25 16:33:54 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class Panel : MonoBehaviour
{
public Button choseJuBenSettingBtn;
public Button emergencySettingBtn;
public Button peoplePublishBtn;
public Button materialReserveBtn;
public Button dateSelectionBtn;
public Text name;
public Button sureBtn;//ȷ<><C8B7><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2>ť
// Start is called before the first frame update
void Start()
{
}
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѡ<EFBFBD><D1A1><EFBFBD><EFBFBD><E7B1BE>ť
public void ClickChoseJuBenSettingBtn()
{
}
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӧ<EFBFBD><D3A6><EFBFBD><EFBFBD>Ա<EFBFBD><D4B1><EFBFBD>ð<EFBFBD>ť
public void ClickEmergencySettingBtn()
{
}
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɢ<EFBFBD><C9A2>Ⱥ<EFBFBD><C8BA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ť
public void ClickPeoplePublishBtn()
{
}
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӧ<EFBFBD><D3A6><EFBFBD><EFBFBD><EFBFBD>ʴ<EFBFBD><CAB4><EFBFBD><EFBFBD><EFBFBD>ť
public void ClickMaterialReserveBtn()
{
}
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѡ<EFBFBD><D1A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڰ<EFBFBD>ť
public void ClickDateSelectionBtn()
{
}
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȷ<EFBFBD>ϰ<EFBFBD>ť
public void ClickSureBtn()
{
SceneManager.LoadScene("Schedule_a_walkthrough");
}
// Update is called once per frame
void Update()
{
}
}