_xiaofang/xiaofang/Assets/Script/UI/createTemplateInfo.cs

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2024-11-25 17:15:16 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class createTemplateInfo : Singleton<createTemplateInfo>
{
public string templateName;//ģ<><C4A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public string sceneId;//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public string subjectId;//<2F><>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD>
public string isTemplate;//<2F>Ƿ񱣴<C7B7>Ϊģ<CEAA><C4A3>
public string mode;//ģʽ
public List<PlayerList> playerList;//<2F><><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>
public List<NpcList> npcList;//Npc<70>б<EFBFBD>
public List<MaterialList> materialList;//<2F><EFBFBD>б<EFBFBD>
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}