29 lines
553 B
HLSL
29 lines
553 B
HLSL
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#ifndef OBIUTILS_INCLUDED
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#define OBIUTILS_INCLUDED
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float4x4 _Camera_to_World;
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// abstract texture declaration/sampling over built-in and SRPs:
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#ifndef TEXTURE2D
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#define TEXTURE2D(name) sampler2D name
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#endif
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#ifndef TEXTURE2D_HALF
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#define TEXTURE2D_HALF(name) sampler2D_half name
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#endif
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#ifndef TEXTURE2D_FLOAT
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#define TEXTURE2D_FLOAT(name) sampler2D_float name
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#endif
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#ifndef SAMPLE_TEXTURE2D
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#define SAMPLE_TEXTURE2D(textureName, samplerName, coord2) tex2D(textureName,coord2)
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#endif
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#ifndef SAMPLER
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#define SAMPLER(samplerName)
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#endif
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#endif
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