_xiaofang/xiaofang/Assets/Obi/Resources/ObiMaterials/Common/ObiUtils.cginc

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2024-12-18 02:18:45 +08:00
#ifndef OBIUTILS_INCLUDED
#define OBIUTILS_INCLUDED
float4x4 _Camera_to_World;
// abstract texture declaration/sampling over built-in and SRPs:
#ifndef TEXTURE2D
#define TEXTURE2D(name) sampler2D name
#endif
#ifndef TEXTURE2D_HALF
#define TEXTURE2D_HALF(name) sampler2D_half name
#endif
#ifndef TEXTURE2D_FLOAT
#define TEXTURE2D_FLOAT(name) sampler2D_float name
#endif
#ifndef SAMPLE_TEXTURE2D
#define SAMPLE_TEXTURE2D(textureName, samplerName, coord2) tex2D(textureName,coord2)
#endif
#ifndef SAMPLER
#define SAMPLER(samplerName)
#endif
#endif