_xiaofang/xiaofang/Assets/Script/hylScripts/PlayerState.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerState : MonoBehaviour
{
[Header("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѫ<EFBFBD><D1AA>")]
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public float totalHp = 100;
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[Header("<22><><EFBFBD>ҵ<EFBFBD>ǰѪ<C7B0><D1AA>")]
public float currentHp;
[Header("<22>ֿ<EFBFBD><D6BF><EFBFBD>")]
public float defend;
// Start is called before the first frame update
void Start()
{
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currentHp = totalHp;
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}
// Update is called once per frame
void Update()
{
}
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public void beHurt(float hurt)
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{
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if(currentHp >0)
{
currentHp -= hurt;
Debug.Log(currentHp);
}
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if(currentHp <= 0)
{
Debug.Log("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
}
}
}