2024-12-26 17:37:30 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerTask : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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void OnTriggerEnter(Collider collider)
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{
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if (collider.tag == "Task")
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{
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int id = collider.GetComponent<AreaID>().Id;
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Debug.Log(1111111111111111111);
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Debug.Log(id);
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2024-12-28 21:42:16 +08:00
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//if(TaskPanel.instance.enabled)
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//{
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// TaskPanel.instance.displaytask(id);
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//}
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//ZZZPlayer.CSZS.SetPlayerID(id.ToString());
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2024-12-26 17:37:30 +08:00
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}
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}
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void OnTriggerExit(Collider collider)
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{
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}
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}
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