2024-12-24 21:15:03 +08:00
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using System;
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2024-12-23 19:12:48 +08:00
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using System.Collections;
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using System.Collections.Generic;
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2024-12-26 18:03:45 +08:00
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using DG.Tweening;
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using UnityEditor.UIElements;
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2024-12-23 19:12:48 +08:00
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using UnityEngine;
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using UnityEngine.UI;
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public class OpcOrder2 : MonoBehaviour
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{
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2024-12-24 21:15:03 +08:00
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#region <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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//public Dropdown dropdown; // Dropdown <20><><EFBFBD><EFBFBD>
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//private string originalText; // <20>洢ԭʼ<D4AD><CABC>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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//public static OpcOrder2 opcOrder2;
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//public string defaultOption = "<22><><EFBFBD><EFBFBD><EFBFBD>ϰ࣡"; // Ĭ<><C4AC>ѡ<EFBFBD><D1A1>
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//private bool isDropdownInitialized = false;
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//private void Start()
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//{
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// // <20><>ʼ<EFBFBD><CABC> Dropdown
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// if (dropdown == null)
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// {
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// dropdown = GetComponent<Dropdown>();
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// }
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// // <20><><EFBFBD><EFBFBD>Ĭ<EFBFBD><C4AC>ѡ<EFBFBD><D1A1>
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// dropdown.options.Clear();
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// // <20><><EFBFBD><EFBFBD>Ĭ<EFBFBD><C4AC><EFBFBD><EFBFBD>ʾ<EFBFBD><CABE>ѡ<EFBFBD><D1A1>
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// dropdown.options.Add(new Dropdown.OptionData(defaultOption)); // Ĭ<><C4AC>ѡ<EFBFBD><D1A1>A
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// dropdown.captionText.text = defaultOption; // <20><><EFBFBD><EFBFBD>Ĭ<EFBFBD><C4AC><EFBFBD><EFBFBD>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>
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// // <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѡ<EFBFBD><EFBFBD><EEA3A8><EFBFBD><EFBFBD><EFBFBD><EFBFBD> A<><41>
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// dropdown.options.Add(new Dropdown.OptionData("ѡ<><D1A1> B"));
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// dropdown.options.Add(new Dropdown.OptionData("ѡ<><D1A1> C"));
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// dropdown.options.Add(new Dropdown.OptionData("ѡ<><D1A1> D"));
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// // <20><><EFBFBD><EFBFBD>ֵ<EFBFBD>仯<EFBFBD>¼<EFBFBD>
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// dropdown.onValueChanged.AddListener(OnDropdownValueChanged);
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// // <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѡ<EFBFBD><D1A1><EFBFBD>ĵ<EFBFBD><C4B5><EFBFBD><EFBFBD>¼<EFBFBD>
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// BindToggleEvents();
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//}
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//// <20><><EFBFBD><EFBFBD>Ĭ<EFBFBD><C4AC>ѡ<EFBFBD><D1A1><EFBFBD>ı<EFBFBD><C4B1><EFBFBD><EFBFBD>ⲿ<EFBFBD><E2B2BF><EFBFBD>Ե<EFBFBD><D4B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD>Ĭ<EFBFBD><C4AC><EFBFBD>ı<EFBFBD>
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//public string SetText(string str)
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//{
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// defaultOption = str;
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// dropdown.captionText.text = defaultOption; // <20><><EFBFBD><EFBFBD>Ĭ<EFBFBD><C4AC>ѡ<EFBFBD><D1A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ<EFBFBD>ı<EFBFBD>
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// return str;
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//}
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//// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD>ı<EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>
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//private void OnDropdownValueChanged(int index)
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//{
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// if (isDropdownInitialized)
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// {
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// // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊѡ<CEAA>е<EFBFBD>ѡ<EFBFBD><D1A1>
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// // <20><><EFBFBD>Dz<EFBFBD><C7B2>ı<EFBFBD>Ĭ<EFBFBD><C4AC>ѡ<EFBFBD><D1A1><EFBFBD><EFBFBD>ֵ
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// dropdown.captionText.text = dropdown.options[index].text;
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// // ִ<><D6B4><EFBFBD>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD><EFBFBD>
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// Debug.Log($"<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѡ<EFBFBD>{dropdown.options[index].text}");
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// }
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// isDropdownInitialized = true;
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//}
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//// <20><>̬<EFBFBD><CCAC><EFBFBD><EFBFBD>ѡ<EFBFBD><D1A1><EFBFBD><EFBFBD> Toggle <20><><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD>
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//private void BindToggleEvents()
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//{
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// // <20><>ȡ Dropdown <20><> Template<74><65><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ģ<EFBFBD>壩
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// Transform dropdownTemplate = dropdown.transform.Find("Template");
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// if (dropdownTemplate != null)
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// {
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// Transform viewport = dropdownTemplate.Find("Viewport");
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// if (viewport != null)
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// {
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// Transform content = viewport.Find("Content");
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// if (content != null)
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// {
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// // <20><><EFBFBD><EFBFBD> Content <20>µ<EFBFBD><C2B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>壨<EFBFBD><E5A3A8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><D0B1>е<EFBFBD>ѡ<EFBFBD>
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// foreach (Transform option in content)
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// {
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// Toggle toggle = option.GetComponent<Toggle>();
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// if (toggle != null)
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// {
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// string optionText = option.GetComponentInChildren<Text>().text;
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// // Ϊÿ<CEAA><C3BF>ѡ<EFBFBD><D1A1><EFBFBD><EFBFBD><F3B6A8B5><EFBFBD><EFBFBD>¼<EFBFBD>
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// toggle.onValueChanged.AddListener((isOn) =>
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// {
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// if (isOn)
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// {
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// HandleOptionClick(optionText);
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// toggle.isOn = false; // <20><><EFBFBD><EFBFBD> Toggle ״̬<D7B4><CCAC><EFBFBD><EFBFBD>ֹѡ<D6B9><EFBFBD><EEB1A3>ѡ<EFBFBD><D1A1>
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// }
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// });
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// }
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// }
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// }
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// }
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// }
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// else
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// {
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// Debug.LogWarning("δ<>ҵ<EFBFBD> Dropdown <20><> Template <20><><EFBFBD>֣<EFBFBD><D6A3><EFBFBD><DEB7><EFBFBD><F3B6A8B5><EFBFBD><EFBFBD>¼<EFBFBD><C2BC><EFBFBD>");
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// }
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//}
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//// <20><><EFBFBD><EFBFBD>ѡ<EFBFBD><D1A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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//private void HandleOptionClick(string optionText)
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//{
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// Debug.Log($"<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѡ<EFBFBD>{optionText}");
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// // <20><><EFBFBD>ݵ<EFBFBD><DDB5><EFBFBD><EFBFBD><EFBFBD>ѡ<EFBFBD><D1A1>ִ<EFBFBD>в<EFBFBD>ͬ<EFBFBD><CDAC><EFBFBD><EFBFBD>
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// switch (optionText)
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// {
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// case "ѡ<><D1A1> B":
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// Debug.Log("ִ<><D6B4>ѡ<EFBFBD><D1A1> B <20><><EFBFBD><EFBFBD><DFBC><EFBFBD>");
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// break;
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// case "ѡ<><D1A1> C":
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// Debug.Log("ִ<><D6B4>ѡ<EFBFBD><D1A1> C <20><><EFBFBD><EFBFBD><DFBC><EFBFBD>");
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// break;
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// case "ѡ<><D1A1> D":
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// Debug.Log("ִ<><D6B4>ѡ<EFBFBD><D1A1> D <20><><EFBFBD><EFBFBD><DFBC><EFBFBD>");
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// break;
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// default:
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// Debug.LogWarning($"δ<><CEB4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѡ<EFBFBD>{optionText}");
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// break;
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// }
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//}
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#endregion
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public GameObject Tip;
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public Button btn;
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public GameObject itemPrefab; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɵ<EFBFBD>ItemԤ<6D><D4A4><EFBFBD><EFBFBD>
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public Transform contentTransform; // Content<6E><74>Transform
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public JSONReader jsonReader;
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public List<List<string>> groupedData;
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public List<GameObject> ItemList;
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public string name;
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public OpcOrder2 hylCS;
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int a = 0;
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private void Start()
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{
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GetOpcID(8006);
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hylCS = this;
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btn.onClick.AddListener(() =>
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{
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bool isActive = Tip.activeSelf;
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Tip.SetActive(!isActive);
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if (ItemList.Count == 0)
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{
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Debug.Log("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
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CreateItem(2001, 0);
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}
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});
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}
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/// <summary>
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/// <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>
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/// </summary>
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/// <param name="ID"></param>
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public void GetOpcID(int ID)
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{
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a = ID;
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name=jsonReader.GetOcpName(a);
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}
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public void CreateItem(int ID, int k)
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{
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if (k > 3)
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{
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if (k == 4) k = 1;
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if (k == 5) k = 2;
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if (k == 6) k = 3;
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}
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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foreach (var kvp in jsonReader.incidentSiteDictionary)
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{
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IncidentSite select = kvp.Value;
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if (select.Name == ID)
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{
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groupedData = ParseData(select.Role);
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}
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}
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print(groupedData.Count);
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// <20><><EFBFBD><EFBFBD> k <20>Ƿ<EFBFBD><C7B7><EFBFBD>Ч
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if (k < 0 || k >= groupedData.Count)
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{
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Debug.LogError($"<22><><EFBFBD><EFBFBD> k <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Χ<EFBFBD><CEA7>k = {k}, groupedData.Count = {groupedData.Count}");
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return;
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}
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// <20><><EFBFBD><EFBFBD> groupedData[k] <20>Ƿ<EFBFBD>Ϊ<EFBFBD>ջ<EFBFBD><D5BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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if (groupedData[k] == null || groupedData[k].Count == 0)
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{
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Debug.LogError($"groupedData[{k}] <20>ǿջ<C7BF>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD>ݣ<EFBFBD>");
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return;
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}
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// <20><>̬<EFBFBD><CCAC><EFBFBD><EFBFBD>Item<65><6D><EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD>Content
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for (int i = 0; i < groupedData[k].Count; i++)
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{
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// <20><><EFBFBD><EFBFBD>Item<65><6D><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ΪContent<6E><74><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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GameObject newItem = Instantiate(itemPrefab, contentTransform);
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ItemList.Add(newItem);
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// Ϊÿ<CEAA><C3BF>Item<65><6D><EFBFBD>Ӱ<EFBFBD>ť<EFBFBD><C5A5><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD>
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Button button = newItem.GetComponent<Button>();
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if (button != null)
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{
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǰ<EFBFBD><C7B0>Item<65><6D><EFBFBD><EFBFBD><F3A3ACB1><EFBFBD><EFBFBD>հ<EFBFBD><D5B0><EFBFBD><EFBFBD><EFBFBD>
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GameObject currentItem = newItem;
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// <20><><EFBFBD>ݾ<EFBFBD><DDBE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><F3B6A8B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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button.onClick.AddListener(() => OnItemClick(currentItem, i)); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ͷ<EFBFBD><CDB6><EFBFBD>
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}
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else
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{
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Debug.LogError("<22><><EFBFBD>ɵ<EFBFBD>Item<65><6D>û<EFBFBD><C3BB><EFBFBD>ҵ<EFBFBD>Button<6F><6E><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
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}
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}
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// <20><><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD>
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SetItemText(k);
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}
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2024-12-24 21:15:03 +08:00
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// <20><><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD><C2BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֧<EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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private void OnItemClick(GameObject item, int index)
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2024-12-23 19:12:48 +08:00
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{
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2024-12-26 22:30:20 +08:00
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Debug.Log("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>" + index);
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2024-12-26 18:03:45 +08:00
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if ( item.GetComponentInChildren<Text>().text==name)
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{
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2024-12-24 21:15:03 +08:00
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}
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else
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{
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item.SetActive(false); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD><D2AA><EFBFBD>ص<EFBFBD>Item
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Tip.SetActive(false);
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2024-12-23 19:12:48 +08:00
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}
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}
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2024-12-26 18:03:45 +08:00
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//// <20>ж<EFBFBD><D0B6>Ƿ<EFBFBD><C7B7><EFBFBD>Ҫ<EFBFBD><D2AA><EFBFBD>ص<EFBFBD>ǰItem
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//private bool ShouldHideItem(int index)
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//{
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// // ʾ<><CABE><EFBFBD><EFBFBD><DFBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
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// // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊż<CEAA><C5BC><EFBFBD><EFBFBD>Item
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// return index == a;
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//}
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2024-12-24 21:15:03 +08:00
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//<2F><><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD>
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public void SetItemText(int k)
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{
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2024-12-26 22:30:20 +08:00
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// <20><><EFBFBD><EFBFBD> k <20>Ƿ<EFBFBD><C7B7><EFBFBD>Ч
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if (k < 0 || k >= groupedData.Count)
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{
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Debug.LogError($"<22><><EFBFBD><EFBFBD> k <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Χ<EFBFBD><CEA7>k = {k}, groupedData.Count = {groupedData.Count}");
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return;
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}
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for (int i = 1; i < ItemList.Count+1; i++)
|
2024-12-23 19:12:48 +08:00
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{
|
2024-12-26 22:30:20 +08:00
|
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// <20><><EFBFBD><EFBFBD> i <20>Ƿ<C7B7> groupedData[k] <20>ķ<EFBFBD>Χ
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if (i >= groupedData[k].Count)
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{
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Debug.LogWarning($"<22><><EFBFBD><EFBFBD> i <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Χ<EFBFBD><CEA7>i = {i}, groupedData[{k}].Count = {groupedData[k].Count}");
|
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|
break;
|
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|
}
|
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|
2024-12-24 21:15:03 +08:00
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|
Text itemText = ItemList[i].GetComponentInChildren<Text>();
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|
if (itemText != null)
|
2024-12-23 19:12:48 +08:00
|
|
|
|
{
|
2024-12-24 21:15:03 +08:00
|
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|
itemText.text = jsonReader.GetOcpName(int.Parse(groupedData[k][i]));
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
Debug.LogError("<22><><EFBFBD>ɵ<EFBFBD>Item<65><6D>û<EFBFBD><C3BB><EFBFBD>ҵ<EFBFBD>Text<78><74><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
|
2024-12-23 19:12:48 +08:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
2024-12-24 21:15:03 +08:00
|
|
|
|
public static List<List<string>> ParseData(string data)
|
2024-12-23 19:12:48 +08:00
|
|
|
|
{
|
2024-12-24 21:15:03 +08:00
|
|
|
|
// <20>洢<EFBFBD><E6B4A2><EFBFBD>ս<EFBFBD><D5BD><EFBFBD>
|
|
|
|
|
List<List<string>> result = new List<List<string>>();
|
2024-12-23 19:12:48 +08:00
|
|
|
|
|
2024-12-24 21:15:03 +08:00
|
|
|
|
// <20><> `|` <20>ָ<EFBFBD><D6B8>ַ<EFBFBD><D6B7><EFBFBD>
|
|
|
|
|
string[] groups = data.Split('|');
|
|
|
|
|
foreach (var group in groups)
|
2024-12-23 19:12:48 +08:00
|
|
|
|
{
|
2024-12-24 21:15:03 +08:00
|
|
|
|
// <20><> `,` <20>ָ<EFBFBD>ÿ<EFBFBD><C3BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
string[] items = group.Split(',');
|
|
|
|
|
|
|
|
|
|
// <20><><EFBFBD>ӵ<EFBFBD><D3B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
result.Add(new List<string>(items));
|
2024-12-23 19:12:48 +08:00
|
|
|
|
}
|
2024-12-24 21:15:03 +08:00
|
|
|
|
|
|
|
|
|
return result;
|
2024-12-23 19:12:48 +08:00
|
|
|
|
}
|
2024-12-26 18:03:45 +08:00
|
|
|
|
/// <summary>
|
|
|
|
|
/// <20>ӵ<EFBFBD>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϲ<EFBFBD><CFB2><EFBFBD><EFBFBD>ض<EFBFBD><D8B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ij<EFBFBD><C4B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <typeparam name="T">Ҫ<><D2AA><EFBFBD>ҵ<EFBFBD><D2B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD></typeparam>
|
|
|
|
|
/// <returns><3E><><EFBFBD><EFBFBD><EFBFBD>ҵ<EFBFBD><D2B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ã<EFBFBD><C3A3><EFBFBD><EFBFBD><EFBFBD>δ<EFBFBD>ҵ<EFBFBD><D2B5><EFBFBD> null</returns>
|
|
|
|
|
public T FindParentOfType<T>() where T : Component
|
|
|
|
|
{
|
|
|
|
|
Transform current = transform;
|
|
|
|
|
|
|
|
|
|
// <20><><EFBFBD>ϲ<EFBFBD><CFB2>ң<EFBFBD>ֱ<EFBFBD><D6B1>û<EFBFBD>и<EFBFBD><D0B8><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
while (current.parent != null)
|
|
|
|
|
{
|
|
|
|
|
current = current.parent;
|
|
|
|
|
T component = current.GetComponent<T>();
|
|
|
|
|
if (component != null)
|
|
|
|
|
{
|
|
|
|
|
return component; // <20>ҵ<EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// <20><><EFBFBD><EFBFBD>δ<EFBFBD>ҵ<EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> null
|
|
|
|
|
return null;
|
|
|
|
|
}
|
|
|
|
|
|
2024-12-23 19:12:48 +08:00
|
|
|
|
}
|