2024-12-16 20:29:28 +08:00
|
|
|
using System.Collections;
|
|
|
|
using System.Collections.Generic;
|
|
|
|
using UnityEngine;
|
|
|
|
using UnityEngine.UI;
|
|
|
|
|
|
|
|
public class XFS : MonoBehaviour
|
|
|
|
{
|
2024-12-17 17:06:14 +08:00
|
|
|
public static XFS instance;
|
2024-12-16 20:29:28 +08:00
|
|
|
// Start is called before the first frame update
|
|
|
|
public Button ConnectGun;
|
|
|
|
public Button ConnectFa;
|
|
|
|
public Button OpenFa;
|
|
|
|
public GameObject Gun;
|
|
|
|
public Transform Hand;
|
2024-12-17 10:58:51 +08:00
|
|
|
public Transform XFsTransform;
|
|
|
|
public GameObject ShuiguanGameObject;
|
2024-12-17 12:00:17 +08:00
|
|
|
public GameObject firewater;
|
2024-12-17 17:06:14 +08:00
|
|
|
public GameObject water;
|
2024-12-17 17:27:46 +08:00
|
|
|
public bool IShavewater=false;
|
2024-12-25 17:38:45 +08:00
|
|
|
public PlayerMovement_Jpystick CharacterControl;
|
2024-12-20 14:38:57 +08:00
|
|
|
public UseSkill UseSkill;
|
2024-12-16 20:29:28 +08:00
|
|
|
void Start()
|
|
|
|
{
|
2024-12-25 11:12:18 +08:00
|
|
|
ShuiguanGameObject.SetActive(false);
|
|
|
|
instance =this;
|
2024-12-24 11:55:51 +08:00
|
|
|
ConnectGun.onClick.AddListener((() =>
|
|
|
|
{
|
2024-12-25 11:12:18 +08:00
|
|
|
PLayerLook();
|
2024-12-25 18:02:44 +08:00
|
|
|
CharacterControl.DragTheScreen.enabled = false; Invoke("connectGun",6f);}));
|
2024-12-24 11:55:51 +08:00
|
|
|
ConnectFa.onClick.AddListener(() =>
|
|
|
|
{
|
2024-12-25 11:12:18 +08:00
|
|
|
PLayerLook();
|
|
|
|
ShuiguanGameObject.SetActive(true);
|
2024-12-25 18:02:44 +08:00
|
|
|
CharacterControl.DragTheScreen.enabled = false; Invoke("connectFa", 6f);
|
2024-12-24 11:55:51 +08:00
|
|
|
});
|
|
|
|
OpenFa.onClick.AddListener(() =>
|
|
|
|
{
|
2024-12-25 11:12:18 +08:00
|
|
|
PLayerLook();
|
2024-12-25 18:02:44 +08:00
|
|
|
CharacterControl.DragTheScreen.enabled = false; Invoke("openFa", 6f);
|
2024-12-24 11:55:51 +08:00
|
|
|
});
|
2024-12-16 20:29:28 +08:00
|
|
|
}
|
|
|
|
|
2024-12-25 11:12:18 +08:00
|
|
|
public void PLayerLook()
|
|
|
|
{
|
|
|
|
GameObject.FindGameObjectWithTag("Player").transform.LookAt(new Vector3(this.transform.position.x, GameObject.FindGameObjectWithTag("Player").transform.position.y, this.transform.position.z));
|
|
|
|
}
|
|
|
|
|
2024-12-17 12:00:17 +08:00
|
|
|
public void connectGun()
|
2024-12-16 20:29:28 +08:00
|
|
|
{
|
2024-12-24 17:55:44 +08:00
|
|
|
//UseSkill.Initgun(Gun);
|
2024-12-25 18:02:44 +08:00
|
|
|
CharacterControl.DragTheScreen.enabled = true;
|
|
|
|
|
2024-12-16 20:29:28 +08:00
|
|
|
}
|
|
|
|
|
2024-12-17 12:00:17 +08:00
|
|
|
public void connectFa()
|
2024-12-16 20:29:28 +08:00
|
|
|
{
|
2024-12-18 03:03:46 +08:00
|
|
|
Solver solver = ShuiguanGameObject.GetComponent<Solver>();
|
2024-12-20 14:38:57 +08:00
|
|
|
solver.INit(Gun.transform);
|
2024-12-25 18:02:44 +08:00
|
|
|
CharacterControl.DragTheScreen.enabled = true;
|
|
|
|
|
2024-12-16 20:29:28 +08:00
|
|
|
}
|
|
|
|
|
2024-12-17 12:00:17 +08:00
|
|
|
public void openFa()
|
2024-12-16 20:29:28 +08:00
|
|
|
{
|
2024-12-17 17:06:14 +08:00
|
|
|
water = Instantiate(firewater);
|
2024-12-20 14:38:57 +08:00
|
|
|
water.transform.SetParent(Gun.transform);
|
2024-12-17 17:06:14 +08:00
|
|
|
water.transform.localPosition = new Vector3(0, 0, 0);
|
|
|
|
water.transform.localRotation = new Quaternion(0, 180, 0, 0);
|
2024-12-24 11:55:51 +08:00
|
|
|
CharacterControl.enabled = true;
|
2024-12-17 17:27:46 +08:00
|
|
|
water.SetActive(false);
|
|
|
|
IShavewater = true;
|
2024-12-24 17:55:44 +08:00
|
|
|
UseSkill.Initgun();
|
2024-12-25 18:02:44 +08:00
|
|
|
CharacterControl.DragTheScreen.enabled = true;
|
2024-12-16 20:29:28 +08:00
|
|
|
}
|
|
|
|
// Update is called once per frame
|
|
|
|
void Update()
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|