18 lines
279 B
HLSL
18 lines
279 B
HLSL
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#ifndef INERTIALFRAME_INCLUDE
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#define INERTIALFRAME_INCLUDE
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#include "Transform.cginc"
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struct inertialFrame
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{
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transform frame;
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transform prevFrame;
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float4 velocity;
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float4 angularVelocity;
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float4 acceleration;
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float4 angularAcceleration;
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};
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#endif
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