_xiaofang/xiaofang/Assets/000/Joystick Pack/Examples/JoystickSetterExample.cs

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2024-10-21 10:08:49 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class JoystickSetterExample : MonoBehaviour
{
public VariableJoystick variableJoystick;
public Text valueText;
public Image background;
public Sprite[] axisSprites;
public void ModeChanged(int index)
{
switch(index)
{
case 0:
variableJoystick.SetMode(JoystickType.Fixed);
break;
case 1:
variableJoystick.SetMode(JoystickType.Floating);
break;
case 2:
variableJoystick.SetMode(JoystickType.Dynamic);
break;
default:
break;
}
}
public void AxisChanged(int index)
{
switch (index)
{
case 0:
variableJoystick.AxisOptions = AxisOptions.Both;
background.sprite = axisSprites[index];
break;
case 1:
variableJoystick.AxisOptions = AxisOptions.Horizontal;
background.sprite = axisSprites[index];
break;
case 2:
variableJoystick.AxisOptions = AxisOptions.Vertical;
background.sprite = axisSprites[index];
break;
default:
break;
}
}
public void SnapX(bool value)
{
variableJoystick.SnapX = value;
}
public void SnapY(bool value)
{
variableJoystick.SnapY = value;
}
private void Update()
{
valueText.text = "Current Value: " + variableJoystick.Direction;
}
}