_xiaofang/xiaofang/Assets/Res/gsj/scripts/figurestate.cs

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C#
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2024-12-20 10:10:19 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
public class figurestate : MonoBehaviour
{
public bool isAI;
public delegate void FigureStateChanged(bool newState, figurestate sender);
public static event FigureStateChanged OnFigureStateChanged;
private Button button; // <20><>ť<EFBFBD><C5A5><EFBFBD><EFBFBD>
private GameObject image;
void Start()
{
// <20><>ȡ<EFBFBD><C8A1>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Button <20><><EFBFBD><EFBFBD>
button = GetComponent<Button>();
image=transform.Find("Image").gameObject;
//.SetActive(false);
if (button != null)
{
button.onClick.AddListener(OnButtonClicked);
}
else
{
Debug.LogError($"{gameObject.name} <20><>ȱ<EFBFBD><C8B1> Button <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
}
}
void Update()
{
// <20><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ط<EFBFBD><D8B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ظ߹<D8B8><DFB9><EFBFBD>
//if (Input.GetMouseButtonDown(0))
//{
// // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڰ<EFBFBD>ť<EFBFBD>ϣ<EFBFBD><CFA3><EFBFBD><EFBFBD>ظ߹<D8B8><DFB9><EFBFBD>
// if (!IsMouseOverButton())
// {
// ToggleHighlightBar(false);
// }
//}
}
// <20>ж<EFBFBD><D0B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˰<EFBFBD>ť
bool IsMouseOverButton()
{
RectTransform rectTransform = button.GetComponent<RectTransform>();
return rectTransform.rect.Contains(Input.mousePosition);
}
// <20><><EFBFBD><EFBFBD>ť<EFBFBD><C5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ
void OnButtonClicked()
{
// <20><><EFBFBD><EFBFBD>ť<EFBFBD><C5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>ʾ<EFBFBD>߹<EFBFBD><DFB9><EFBFBD>
//ToggleHighlightBar(true);
// <20><><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD><C2BC><EFBFBD>֪ͨ<CDA8><D6AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬<D7B4><CCAC><EFBFBD><EFBFBD><EFBFBD>
OnFigureStateChanged?.Invoke(isAI, this);
Debug.Log($"{gameObject.name} clicked. isAI = {isAI}");
}
// <20>л<EFBFBD><D0BB>߹<EFBFBD><DFB9><EFBFBD><EFBFBD><EFBFBD>ʾ״̬
void ToggleHighlightBar(bool show)
{
image.SetActive(show);
}
}