_xiaofang/xiaofang/Assets/Script/DirllInterface/bindMaterial.cs

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using Newtonsoft.Json;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
public class bindMaterial : MonoBehaviour
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͷ<EFBFBD><CDB7>ʹ<EFBFBD><CAB9><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD> token
public Dictionary<string, string> CreateHeaders()
{
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if (string.IsNullOrEmpty(MyGlobal.global.loginResponse.data.access_token))
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{
Debug.LogWarning("<22><><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͷʱ<CDB7><CAB1>token δ<><CEB4><EFBFBD>á<EFBFBD>");
return new Dictionary<string, string>();
}
return new Dictionary<string, string>
{
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{ "Authorization","Bearer "+MyGlobal.global.loginResponse.data.access_token },
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{"clientId", "e5cd7e4891bf95d1d19206ce24a7b32e" }
};
}
//ģ<><C4A3><EFBFBD><EFBFBD><E8B1B8><EFBFBD><EFBFBD>
public async Task<BindMaterial> BindMaterial(BindMaterialBody _bindMaterialBody)
{
string response = await web.SendRequest(web.URL + "/game/gameTemplate/material", "POST", JsonConvert.SerializeObject(_bindMaterialBody), CreateHeaders());
Debug.Log(<><C4A3><EFBFBD><EFBFBD><E8B1B8><EFBFBD><EFBFBD>: " + response);
BindMaterial serverData = JsonConvert.DeserializeObject<BindMaterial>(response);
if (serverData.data == null)
{
Debug.Log("++++++++++++++++++++++++++++++++++++++++++++++++++++++++++");
}
Debug.Log(serverData.data);
return serverData;
}
}
//=====<3D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>===============================================
public class BindMaterialBody
{
public string templateId;
MaterialList[] materialList;
}
//=====<3D><><EFBFBD><EFBFBD>===============================================
public class BindMaterial : Response
{
public string data;//++++++++++++++++++++++++++++++++++++
}