_xiaofang/xiaofang/Assets/Script/Resurrection.cs

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2024-10-22 11:57:50 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Resurrection : MonoBehaviour
{
public List<GameObject> re = new List<GameObject>();//ʹ<><CAB9>list<73><EFBFBD><E6B4A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>
private GameObject ga;
// Start is called before the first frame update
void Start()
{
ga =(GameObject)Resources.Load("Character/Capsule");//<2F><>resousce<63><65>Դ<EFBFBD>м<EFBFBD><D0BC><EFBFBD>npc
Init();
}
private void Init()
{
//for (int i = 0; i <3; i++)
//{
// GameObject instance = (GameObject)Instantiate(ga);//ʵ<><CAB5><EFBFBD><EFBFBD>npc
// int a = Random.Range(0,5);//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֤<EFBFBD><D6A4><EFBFBD><EFBFBD>λ<EFBFBD>õ<EFBFBD><C3B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// Vector3 va = re[a].transform.position; //<2F><><EFBFBD><EFBFBD><EFBFBD>ֲ<EFBFBD><D6B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB><EFBFBD><EFBFBD>Ϣ
// instance.transform.position = va;
//}
}
// Update is called once per frame
void Update()
{
}
}