_xiaofang/xiaofang/Assets/Script/UI/PanelUI/ManagerPanel.cs

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4.7 KiB
C#
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
public class ManagerPanel : MonoBehaviour
{
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public Panel panelScript; // <20><><EFBFBD><EFBFBD>Panel<65><6C><EFBFBD><EFBFBD>ʵ<EFBFBD><CAB5>
public Transform managerPanelContent; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ<EFBFBD><CABE>Ա<EFBFBD><D4B1>UI<55><49><EFBFBD><EFBFBD>
public Transform panelContent;
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public Transform personnelPanelCount;//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ְ<EFBFBD><D6B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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public GameObject personItemPrefab; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ<EFBFBD><CABE>Ա<EFBFBD><D4B1>Ϣ<EFBFBD><CFA2>UI<55><49>
public GameObject scenePanelPrefab;
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public GameObject peopleWindowsPrefab;//<2F><>Ա<EFBFBD><D4B1><EFBFBD><EFBFBD>
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public GameObject personnelPanel;//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ְ<EFBFBD><D6B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD>
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public JSONReader jsonReader;
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[Header("<22><><EFBFBD><EFBFBD>")]
public Text sceneText;
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public ScrollRect scrollRect; // <20><><EFBFBD><EFBFBD>ScrollRect<63><74><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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[Header("<22><><EFBFBD><EFBFBD>")]
private GameObject currentSelectedItem = null; // <20><>ǰѡ<C7B0>е<EFBFBD><D0B5><EFBFBD>
private Vector3 originalScale; // <20><>¼ѡ<C2BC><D1A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ԭʼ<D4AD><CABC>С
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public Panel panelInfo;
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public PersonnelPanel personnelPanel2;
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// Start is called before the first frame update
void Start()
{
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}
// Update is called once per frame
void Update()
{
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}
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// <20><><EFBFBD>ݳ<EFBFBD><DDB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƺͶ<C6BA>Ӧ<EFBFBD><D3A6><EFBFBD><EFBFBD>Ա<EFBFBD>б<EFBFBD><D0B1><EFBFBD><EFBFBD>ɳ<EFBFBD><C9B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ա<EFBFBD><D4B1>
public void CreateScenePanel(string sceneName, List<SelectedInfo> peopleList,GameObject parentTransform)
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{
if (personItemPrefab == null)
{
Debug.LogError("personItemPrefab û<>б<EFBFBD><D0B1><EFBFBD>ȷ<EFBFBD><C8B7>ֵ<EFBFBD><D6B5>");
}
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// <20><><EFBFBD><EFBFBD><EFBFBD>ó<EFBFBD><C3B3><EFBFBD><EFBFBD>µ<EFBFBD><C2B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ա<EFBFBD><D4B1><EFBFBD><EFBFBD><EFBFBD>ɶ<EFBFBD>Ӧ<EFBFBD><D3A6>UI<55><49>
foreach (SelectedInfo person in peopleList)
{
CreatePersonItem(person, parentTransform); // <20><><EFBFBD><EFBFBD> managerPanelContent
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}
}
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ա<EFBFBD><D4B1>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>UI<55><49>
private void CreatePersonItem(SelectedInfo person, GameObject parentTransform)
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{
Transform contentTransform = parentTransform.transform.Find("Scroll View/Viewport/Content");
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// ʵ<><CAB5><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>Ա<EFBFBD><EFBFBD><EEB2A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
GameObject item = Instantiate(personItemPrefab, contentTransform);
ArrangementItem arrangementItem = item.GetComponent<ArrangementItem>();
arrangementItem.name.text = person.name; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
arrangementItem.duty.text = person.duty; // <20><><EFBFBD><EFBFBD>ְ<EFBFBD><D6B0>
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}
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>
public void OnItemClicked(GameObject clickedItem)
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֮ǰѡ<C7B0>е<EFBFBD><D0B5><EFBFBD>ָ<EFBFBD><D6B8><EFBFBD>ԭʼ<D4AD><CABC>С
if (currentSelectedItem != null)
{
RectTransform rt = currentSelectedItem.GetComponent<RectTransform>();
rt.localScale = originalScale; // <20>ָ<EFBFBD>ԭʼ<D4AD><CABC>С
}
// <20><>¼<EFBFBD><C2BC>ǰѡ<C7B0><D1A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ԭʼ<D4AD><CABC>С
RectTransform clickedItemRT = clickedItem.GetComponent<RectTransform>();
if (originalScale == Vector3.zero)
{
originalScale = clickedItemRT.localScale; // ֻ<><D6BB>¼һ<C2BC><D2BB>ԭʼ<D4AD><CABC>С
}
// <20><><EFBFBD>µ<EFBFBD>ǰѡ<C7B0>е<EFBFBD><D0B5><EFBFBD>
currentSelectedItem = clickedItem;
// <20>Ŵ<EFBFBD><C5B4><EFBFBD>ǰѡ<C7B0>е<EFBFBD><D0B5><EFBFBD>
clickedItemRT.localScale = originalScale * 1.2f; // <20>Ŵ<EFBFBD>1.2<EFBFBD><EFBFBD>
// ʹ<><CAB9>ǰѡ<C7B0>е<EFBFBD><D0B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ
//CenterOnItem(clickedItemRT);
}
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// ʹѡ<CAB9>е<EFBFBD><D0B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ
private void CenterOnItem(RectTransform item)
{
// <20><>ȡScrollView<65><77>Viewportλ<74><CEBB>
RectTransform viewportRect = scrollRect.viewport.GetComponent<RectTransform>();
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// <20><><EFBFBD><EFBFBD>ѡ<EFBFBD><D1A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӿڵ<D3BF>ƫ<EFBFBD><C6AB><EFBFBD><EFBFBD>
float itemMinX = item.localPosition.x - item.rect.width / 2;
float itemMaxX = item.localPosition.x + item.rect.width / 2;
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// <20><>ȡScroll Rect<63>Ŀ<EFBFBD><C4BF><EFBFBD>
float viewportWidth = viewportRect.rect.width;
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// <20><><EFBFBD><EFBFBD>Normalized Position
float normalizedPos = Mathf.InverseLerp(itemMinX, itemMaxX, 0);
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// <20><><EFBFBD><EFBFBD>Scroll Rect<63><74>normalizedPosition<6F><6E><EFBFBD><EFBFBD>ʹ<EFBFBD><CAB9>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD>
scrollRect.horizontalNormalizedPosition = normalizedPos;
}
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//<2F>رս<D8B1><D5BD><EFBFBD>
public void OnClickCloseBtn()
{
transform.gameObject.SetActive(false);
}
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//<2F><>Ա<EFBFBD><D4B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ա<EFBFBD><D4B1><EFBFBD><EFBFBD>
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public void OnClickPeopleWindows()
{
peopleWindowsPrefab.gameObject.SetActive(true);
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foreach (Transform child in personnelPanelCount)
{
Destroy(child.gameObject);
}
foreach (var sceneEntry in panelInfo.sceneDataDictionary)
{
GameObject managerPanelInstance = Instantiate(personnelPanel, personnelPanelCount);
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PersonnelPanel scenetext = managerPanelInstance.GetComponent<PersonnelPanel>();
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foreach(var item in panelInfo.peopleList)
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scenetext.personelPanelText.text = sceneEntry.Key;
scenetext.personelNumText.text = sceneEntry.Value.Count.ToString();
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scenetext.CreatePeopleItem(sceneEntry.Value);
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}
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//CreatePeopleItem();
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}
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//<2F>ر<EFBFBD><D8B1><EFBFBD>Ա<EFBFBD><D4B1><EFBFBD><EFBFBD>
public void OnCloseWindowsBtn()
{
peopleWindowsPrefab.gameObject.SetActive(false);
}
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}