96 lines
1.9 KiB
Plaintext
96 lines
1.9 KiB
Plaintext
|
Shader "Obi/PropertyGradientMaterial" {
|
||
|
|
||
|
Properties {
|
||
|
_MainTex ("Base (RGB)", 2D) = "white" {}
|
||
|
}
|
||
|
|
||
|
SubShader {
|
||
|
|
||
|
Pass {
|
||
|
|
||
|
Offset -0.5, -0.5
|
||
|
Cull Back
|
||
|
Fog { Mode Off }
|
||
|
|
||
|
CGPROGRAM
|
||
|
#pragma vertex vert
|
||
|
#pragma fragment frag
|
||
|
|
||
|
#include "UnityCG.cginc"
|
||
|
|
||
|
struct vin{
|
||
|
float4 vertex : POSITION;
|
||
|
fixed4 color : COLOR;
|
||
|
float2 texcoord : TEXCOORD0;
|
||
|
};
|
||
|
|
||
|
struct v2f {
|
||
|
float4 pos: POSITION;
|
||
|
fixed4 color : COLOR;
|
||
|
float2 texcoord : TEXCOORD0;
|
||
|
};
|
||
|
|
||
|
sampler2D _MainTex;
|
||
|
|
||
|
v2f vert(vin v) {
|
||
|
v2f o;
|
||
|
o.pos = UnityObjectToClipPos (v.vertex);
|
||
|
o.texcoord = v.texcoord;
|
||
|
o.color = v.color;
|
||
|
return o;
|
||
|
}
|
||
|
|
||
|
fixed4 frag(v2f i) : SV_Target {
|
||
|
return i.color;
|
||
|
}
|
||
|
|
||
|
ENDCG
|
||
|
}
|
||
|
|
||
|
Pass {
|
||
|
|
||
|
Offset -1, -1
|
||
|
Cull Back
|
||
|
ZWrite Off
|
||
|
Blend SrcAlpha OneMinusSrcAlpha
|
||
|
Fog { Mode Off }
|
||
|
|
||
|
CGPROGRAM
|
||
|
#pragma vertex vert
|
||
|
#pragma fragment frag
|
||
|
|
||
|
#include "UnityCG.cginc"
|
||
|
|
||
|
struct vin{
|
||
|
float4 vertex : POSITION;
|
||
|
fixed4 color : COLOR;
|
||
|
float2 texcoord : TEXCOORD0;
|
||
|
};
|
||
|
|
||
|
struct v2f {
|
||
|
float4 pos: POSITION;
|
||
|
fixed4 color : COLOR;
|
||
|
float2 texcoord : TEXCOORD0;
|
||
|
};
|
||
|
|
||
|
sampler2D _MainTex;
|
||
|
|
||
|
v2f vert(vin v) {
|
||
|
v2f o;
|
||
|
o.pos = UnityObjectToClipPos (v.vertex);
|
||
|
o.texcoord = v.texcoord;
|
||
|
o.color = v.color;
|
||
|
return o;
|
||
|
}
|
||
|
|
||
|
fixed4 frag(v2f i) : SV_Target {
|
||
|
return i.color;
|
||
|
}
|
||
|
|
||
|
ENDCG
|
||
|
}
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|