加入房间
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@ -57,10 +57,10 @@ public class test : MonoBehaviour
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//¼ÓÈë·¿¼ä
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public void JoinRoom()
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public void JoinRoom(string roomid)
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{
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JoinRoomRequest data = new JoinRoomRequest();
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data.RoomId = "168888";
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data.RoomId = roomid;
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WSMessage msg = new WSMessage();
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msg.Module = "hall";
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msg.ServiceName = "JoinRoom";
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@ -19,6 +19,7 @@ public class ReadRoom : MonoBehaviour
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public bool iszongzhihui = false;
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public int RoleId;
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public loginData playerdetail;
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public test test;
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// Start is called before the first frame update
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void Start()
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{
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@ -75,7 +76,8 @@ public class ReadRoom : MonoBehaviour
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//Player.CSZS.SetPlayerID(room.PlayerList[i].RoleId);
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Debug.Log("可以直接进入房间");
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SceneManager.LoadScene("Tmap 1");
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//if(GlobalData.ServerData.data.openId==)
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test.JoinRoom(room.RoomId);
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//if,(GlobalData.ServerData.data.openId==)
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//isenter = true;
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found = true; // 找到匹配用户 ID
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break; // 直接跳出循环
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@ -644,7 +644,7 @@ Transform:
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m_GameObject: {fileID: 158686762}
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m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
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m_LocalPosition: {x: 0, y: 3, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 0.99999994}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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@ -867,6 +867,7 @@ MonoBehaviour:
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isadministrator: 0
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iszongzhihui: 0
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RoleId: 0
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test: {fileID: 7695717545649794846}
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--- !u!114 &252707977
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -4870,6 +4871,8 @@ GameObject:
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m_Component:
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- component: {fileID: 7695717545649794842}
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- component: {fileID: 7695717545649794843}
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- component: {fileID: 7695717545649794846}
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- component: {fileID: 7695717545649794845}
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m_Layer: 0
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m_Name: GameObject
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m_TagString: Untagged
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@ -4877,6 +4880,35 @@ GameObject:
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!114 &7695717545649794845
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7695717545649794844}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 44720823678ca7c42a08f4409ab025ff, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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serverIP: ws://222.212.40.39
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serverPort: 13497
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type:
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--- !u!114 &7695717545649794846
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7695717545649794844}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: c68b1dcfbba61b44ca68572c16b16b95, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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token:
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wEBScriptListener: {fileID: 0}
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--- !u!222 &7801660036457041520
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CanvasRenderer:
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m_ObjectHideFlags: 0
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@ -20,7 +20,7 @@ public class TestButton : MonoBehaviour
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public void JoinRoom()
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{
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test.JoinRoom();
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//test.JoinRoom();
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test.CreateNpcHandler();
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joinroomBtn.gameObject.SetActive(false);
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}
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