bug修改

This commit is contained in:
liuliang 2024-12-25 23:37:40 +08:00
parent a42ff097ae
commit 0604831cf4
7 changed files with 40043 additions and 91 deletions

File diff suppressed because it is too large Load Diff

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@ -16,6 +16,7 @@ public class Godvisual : MonoBehaviour
private bool isSwitching = false; // 是否正在切换视角 private bool isSwitching = false; // 是否正在切换视角
private bool isRotating = false; // 是否正在旋转 private bool isRotating = false; // 是否正在旋转
private bool isAtGodView = true; // 是否处于上帝视角 private bool isAtGodView = true; // 是否处于上帝视角
void OnEnable() void OnEnable()
{ {
// 订阅事件 // 订阅事件
@ -49,6 +50,7 @@ public class Godvisual : MonoBehaviour
transform.rotation = birdEyeView.rotation; transform.rotation = birdEyeView.rotation;
isAtGodView = true; isAtGodView = true;
isRotating = false; // 停止旋转逻辑 isRotating = false; // 停止旋转逻辑
transform.GetComponent<Camera>().orthographic = true;//Õý½»
} }
// Update is called once per frame // Update is called once per frame
void Update() void Update()
@ -61,12 +63,23 @@ public class Godvisual : MonoBehaviour
if (elapsedTime < voiceLength - 2f && !isSwitching) if (elapsedTime < voiceLength - 2f && !isSwitching)
{ {
RotateAroundBuilding(); RotateAroundBuilding();
isAtGodView = false;
} }
// 在最后两秒切换到目标视角 // 在最后两秒切换到目标视角
else if (!isSwitching) else if (!isSwitching)
{ {
isSwitching = true; isSwitching = true;
SwitchToFinalViewAsync(); SwitchToFinalViewAsync();
}
if (isAtGodView)
{
transform.GetComponent<Camera>().orthographic = true;
}
else
{
transform.GetComponent<Camera>().orthographic = false;
} }
} }
// 环绕主建筑 // 环绕主建筑
@ -101,7 +114,7 @@ public class Godvisual : MonoBehaviour
transform.rotation = Quaternion.Lerp(startRotation, endRotation, progress); transform.rotation = Quaternion.Lerp(startRotation, endRotation, progress);
await Task.Yield(); // 等待一帧 await Task.Yield(); // 等待一帧
} }
isAtGodView = true;
// 确保最终位置和旋转准确 // 确保最终位置和旋转准确
transform.position = endPosition; transform.position = endPosition;
transform.rotation = endRotation; transform.rotation = endRotation;

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@ -45,6 +45,7 @@ public class Panel3 : MonoBehaviour
} }
} }
currentCameraIndex = Panel2.instance.currentCameraIndex; currentCameraIndex = Panel2.instance.currentCameraIndex;
dropdown.value= currentCameraIndex;
for(int i = 0; i < playerCameras.Count; i++) for(int i = 0; i < playerCameras.Count; i++)
{ {
if(i!=currentCameraIndex) if(i!=currentCameraIndex)

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@ -10385,8 +10385,8 @@ Camera:
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