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b/xiaofang/Assets/Res/gsj/gameRoomList.cs new file mode 100644 index 00000000..cc8bd809 --- /dev/null +++ b/xiaofang/Assets/Res/gsj/gameRoomList.cs @@ -0,0 +1,110 @@ +using Newtonsoft.Json; +using System; +using System.Collections; +using System.Collections.Generic; +using System.Threading.Tasks; +using UnityEngine; + +public class gameRoomList : MonoBehaviour +{ + // ´´½¨ÇëÇóÍ·£¬Ê¹ÓÃ×îÐ嵀 token + public Dictionary CreateHeaders() + { + + if (GlobalData.ServerData == null) + { + Debug.LogError("ServerData is null!"); + } + if (GlobalData.ServerData.data == null) + { + Debug.LogError("data is null!"); + } + if (string.IsNullOrEmpty(GlobalData.ServerData.data.access_token)) + { + Debug.LogError("access_token is null or empty!"); + } + //Debug.Log("====5555=====" + GlobalData.ServerData.data.access_token); + return new Dictionary + { + { "Authorization","Bearer "+GlobalData.ServerData.data.access_token }, + {"clientId", "e5cd7e4891bf95d1d19206ce24a7b32e" } + }; + } + //²éѯÑÝÁ··¿¼äÁбí + public async Task getGameRoomList() + { + Debug.Log("Èë²Î====="+"{}"); + string response = await web.SendRequest(web.URL + "/game/gameRoom/list", "GET","{}", CreateHeaders()); + + Debug.Log("²éѯÑÝÁ··¿¼äÁбí" + response); + // ½âÎö·þÎñÆ÷·µ»ØµÄÊý¾Ý + GameRoomListResponse GameRoomListResponse = JsonConvert.DeserializeObject(response); + //Debug.Log(GameRoomListResponse.Data[0].CreateBy+"==="+ GameRoomListResponse.Data[0].PlayerList[0].ChargeAreaName+"==="+ GameRoomListResponse.Data[0].NpcList[0].AreaName); + return GameRoomListResponse; + } +} +//==================================== +public class GameRoomBody +{ + public string templateId; + public string reserveDate; +} +public class GameRoomListResponse : Response +{ + public int Code { get; set; } // ²Ù×÷½á¹û´úÂë + public string Msg { get; set; } // ²Ù×÷½á¹ûÏûÏ¢ + public List Data { get; set; } // Êý¾ÝÁбí +} + +public class GameRoomListData +{ + public string CreateBy { get; set; } // ´´½¨ÈË + public string CreateTime { get; set; } // ´´½¨Ê±¼ä + public string UpdateBy { get; set; } // ¸üÐÂÈË + public string UpdateTime { get; set; } // ¸üÐÂʱ¼ä + public string RoomId { get; set; } // ·¿¼äID + public string TemplateId { get; set; } // Ä£°åID + public string SceneId { get; set; } // ³¡¾°ID + public string SubjectId { get; set; } // Ö÷ÌâID + public string SceneName { get; set; } // ³¡¾°Ãû³Æ + public string SubjectName { get; set; } // Ö÷ÌâÃû³Æ + public string Status { get; set; } // ״̬ + public string ReserveDate { get; set; } // ±£ÁôÈÕÆÚ + public string CompanyId { get; set; } // ¹«Ë¾ID + public string DelFlag { get; set; } // ɾ³ý±êÖ¾ + public string Remark { get; set; } // ±¸×¢ + public List PlayerList { get; set; } // Íæ¼ÒÁбí + public List NpcList { get; set; } // NPCÁбí + public List MaterialList { get; set; } // ²ÄÁÏÁбí +} + +public class GameRoomListPlayer +{ + public string TemplateId { get; set; } // Ä£°åID + public string UserId { get; set; } // Óû§ID + public int RoleId { get; set; } // ½ÇÉ«ID + public string RoleName { get; set; } // ½ÇÉ«Ãû³Æ + public int BirthAreaId { get; set; } // ³öÉúµØID + public string BirthAreaName { get; set; } // ³öÉúµØÃû³Æ + public int ChargeAreaId { get; set; } // ¸ºÔðÇøÓòID + public string ChargeAreaName { get; set; } // ¸ºÔðÇøÓòÃû³Æ + public int PlayerStatus { get; set; } // Íæ¼Ò״̬ +} + +public class GameRoomListNPC +{ + public string TemplateId { get; set; } // Ä£°åID + public int AreaId { get; set; } // ÇøÓòID + public string AreaName { get; set; } // ÇøÓòÃû³Æ + public int NpcId { get; set; } // NPC ID + public string NpcName { get; set; } // NPC Ãû³Æ + public int? 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