This commit is contained in:
HuangZiBo 2024-11-19 16:30:22 +08:00
parent cb2fc094db
commit 099e712626
14 changed files with 482 additions and 549 deletions

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@ -64,13 +64,12 @@ public class CameraControl : MonoBehaviour
// 获取鼠标移动来控制相机的旋转。 // 获取鼠标移动来控制相机的旋转。
// 鼠标控制: // 鼠标控制:
//if (Input.GetMouseButton(0)) if (Input.GetMouseButton(0))
//{ {
// angleH += Mathf.Clamp(Input.GetAxis("Mouse X"), -1, 1) * horizontalAimingSpeed; angleH += Mathf.Clamp(Input.GetAxis("Mouse X"), -1, 1) * horizontalAimingSpeed;
// angleV += Mathf.Clamp(Input.GetAxis("Mouse Y"), -1, 1) * verticalAimingSpeed; angleV += Mathf.Clamp(Input.GetAxis("Mouse Y"), -1, 1) * verticalAimingSpeed;
//} }
// 设置垂直移动的限制。 // 设置垂直移动的限制。
@ -87,13 +86,13 @@ public class CameraControl : MonoBehaviour
angleH += deltaH; angleH += deltaH;
} }
// 处理相机的水平旋转限制(如果设置了) // 处理相机的水平旋转限制(如果设置了)
if (forwardHorizontalRef != default(Vector3)) if (forwardHorizontalRef != default(Vector3))
{ {
ClampHorizontal(); ClampHorizontal();
} }
// 设置相机的方向 // 设置相机的方向
Quaternion camYRotation = Quaternion.Euler(0, angleH, 0); Quaternion camYRotation = Quaternion.Euler(0, angleH, 0);
Quaternion aimRotation = Quaternion.Euler(-angleV, angleH, 0); Quaternion aimRotation = Quaternion.Euler(-angleV, angleH, 0);
cam.rotation = aimRotation; cam.rotation = aimRotation;

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@ -46,15 +46,15 @@ public class GodCamera : MonoBehaviour
{ {
//移动 //移动
// Move(); Move();
//视野缩放 //视野缩放
///ScaleView(); ScaleView();
} }
private void Move() private void Move()
{ {
//当鼠标左键按下的时候,0表示鼠标左键 //当鼠标左键按下的时候,0表示鼠标左键
if (Input.GetMouseButton(0)) if (Input.GetMouseButton(0))
{ {
var x = Input.GetAxis("Mouse X");//鼠标在两帧之间的水平偏移量 var x = Input.GetAxis("Mouse X");//鼠标在两帧之间的水平偏移量
var y = Input.GetAxis("Mouse Y");//竖直的偏移量 var y = Input.GetAxis("Mouse Y");//竖直的偏移量

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@ -19,7 +19,7 @@ public class PlayerMovement_Jpystick : MonoBehaviour
public float sprintFOV = 120f; // 奔跑时的FOV public float sprintFOV = 120f; // 奔跑时的FOV
public float fovChangeSpeed = 2f; // FOV改变的速 public float fovChangeSpeed = 2f; // FOV改变的速
// 触摸ID变量用于区分左右区域触摸 // 触摸ID变量用于区分左右区域触摸
private int leftFingerId = -1; private int leftFingerId = -1;
private int rightFingerId = -1; private int rightFingerId = -1;
@ -72,12 +72,7 @@ public class PlayerMovement_Jpystick : MonoBehaviour
else if (touch.fingerId == rightFingerId) else if (touch.fingerId == rightFingerId)
{ {
// 右侧触摸:滑动视角 // 右侧触摸:滑动视角
//HandleViewSwipe(touch); HandleViewSwipe(touch);
float horizontalSwipe = touch.deltaPosition.x * 0.1f; // 可调整灵敏度
float verticalSwipe = -touch.deltaPosition.y * 0.1f;
cameraTransform.Rotate(0, horizontalSwipe, 0, Space.World);
cameraTransform.Rotate(verticalSwipe, 0, 0, Space.Self);
} }
} }
else if (touch.phase == TouchPhase.Ended || touch.phase == TouchPhase.Canceled) else if (touch.phase == TouchPhase.Ended || touch.phase == TouchPhase.Canceled)
@ -146,7 +141,11 @@ public class PlayerMovement_Jpystick : MonoBehaviour
void HandleViewSwipe(Touch touch) void HandleViewSwipe(Touch touch)
{ {
// 滑动视角逻辑 // 滑动视角逻辑
float horizontalSwipe = touch.deltaPosition.x * 0.1f; // 可调整灵敏度
float verticalSwipe = -touch.deltaPosition.y * 0.1f;
cameraTransform.Rotate(0, horizontalSwipe, 0, Space.World);
cameraTransform.Rotate(verticalSwipe, 0, 0, Space.Self);
} }
public void MoveState() public void MoveState()

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@ -1,29 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ButtonTextColorChange : MonoBehaviour
{
public Text buttonText; // 按钮的文字
public Color targetColor = Color.red; // 点击后的颜色
private Color originalColor;
private void Start()
{
// 保存初始颜色
if (buttonText != null)
{
originalColor = buttonText.color;
}
}
public void ChangeTextColor()
{
// 改变文字颜色
if (buttonText != null)
{
buttonText.color = buttonText.color == originalColor ? targetColor : originalColor;
}
}
}

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