触发
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@ -2,6 +2,7 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.UI;
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using UnityEngine.Windows;
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public enum TaskState
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public enum TaskState
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{
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{
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@ -19,10 +20,30 @@ public class TaskItem : MonoBehaviour
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public string taskName; // 任务名称
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public string taskName; // 任务名称
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public TaskState state; // 任务状态
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public TaskState state; // 任务状态
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public Text taskTxt; // 任务描述文本
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public Text taskTxt; // 任务描述文本
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public int overseeCond; //区域id
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public int ishow;
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public List<TaskTarget> Targets = new List<TaskTarget>(); // 任务目标1列表
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public List<TaskTarget> Targets = new List<TaskTarget>(); // 任务目标1列表
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private JSONReader jsonReader; // JSON 数据读取器
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private JSONReader jsonReader; // JSON 数据读取器
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List<int> ExtractNumbers(string input)
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{
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// 使用 '|' 分割字符串
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string[] numberStrings = input.Split("");
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// 创建一个列表存储数字
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List<int> numbers = new List<int>();
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foreach (string numberString in numberStrings)
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{
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// 尝试将字符串解析为整数
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if (int.TryParse(numberString, out int number))
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{
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numbers.Add(number);
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}
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}
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return numbers;
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}
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public void SetInfo(int id, JSONReader reader)
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public void SetInfo(int id, JSONReader reader)
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{
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{
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taskId = id;
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taskId = id;
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@ -35,6 +56,14 @@ public class TaskItem : MonoBehaviour
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Task_ info = jsonReader.GetTaskByID(taskId);
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Task_ info = jsonReader.GetTaskByID(taskId);
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taskName = info.Note;
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taskName = info.Note;
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state = TaskState.NotStarted;
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state = TaskState.NotStarted;
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Debug.Log(info.OverseeCond);
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ishow = int.Parse(info.IsShow);
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Debug.Log(ishow);
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if (ishow == 1)
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{
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overseeCond = int.Parse(info.OverseeCond);
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}
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Debug.Log(info.Targets1);
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Debug.Log(info.Targets1);
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@ -5,6 +5,8 @@ using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.UI;
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using DG.Tweening;
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using DG.Tweening;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using UnityEngine.Windows;
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public class TaskPanel : Base
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public class TaskPanel : Base
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{
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{
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@ -30,21 +32,21 @@ public class TaskPanel : Base
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{
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{
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instance = this;
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instance = this;
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hideBtn.onClick.AddListener(OnClickHideButton);
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hideBtn.onClick.AddListener(OnClickHideButton);
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//InitList();
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InitList();
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//InitTask(taskIDs);
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InitTask(taskIDs);
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}
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}
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//public void InitList()
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public void InitList()
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//{
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{
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// foreach (Task_ task in JSONReader.TaskDictionary.Values)
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foreach (Task_ task in JSONReader.TaskDictionary.Values)
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// {
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{
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// if (int.TryParse(task.ID, out int taskId))
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if (int.TryParse(task.ID, out int taskId))
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// {
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{
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// // 转换成功,添加到 taskIDs 列表
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// ת»»³É¹¦£¬Ìí¼Óµ½ taskIDs Áбí
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// taskIDs.Add(taskId);
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taskIDs.Add(taskId);
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// }
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}
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// }
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}
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//}
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}
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//添加任务
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//添加任务
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public void Taskad(int id)
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public void Taskad(int id)
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@ -88,7 +90,7 @@ public class TaskPanel : Base
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TaskItem taskItem = go.GetComponent<TaskItem>();
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TaskItem taskItem = go.GetComponent<TaskItem>();
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taskItem.SetInfo(taskId, JSONReader);
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taskItem.SetInfo(taskId, JSONReader);
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taskItems.Add(taskItem);
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taskItems.Add(taskItem);
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go.SetActive(false);
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}
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}
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// 更新任务UI
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// 更新任务UI
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@ -102,6 +104,19 @@ public class TaskPanel : Base
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}
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}
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}
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}
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public void displaytask(int taskId)
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{
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TaskItem taskItem = taskItems.Find(t => t.overseeCond== taskId);
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if (taskItem != null)
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{
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if (taskItem.ishow == 1)
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{
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taskItem.gameObject.SetActive(true);
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}
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}
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}
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// 移除任务
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// 移除任务
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public void RemoveTask(int taskId)
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public void RemoveTask(int taskId)
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{
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{
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File diff suppressed because it is too large
Load Diff
35
xiaofang/Assets/Script/PlayerTask.cs
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35
xiaofang/Assets/Script/PlayerTask.cs
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@ -0,0 +1,35 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerTask : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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void OnTriggerEnter(Collider collider)
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{
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if (collider.tag == "Task")
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{
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int id = collider.GetComponent<AreaID>().Id;
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Debug.Log(1111111111111111111);
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Debug.Log(id);
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TaskPanel.instance.displaytask(id);
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}
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}
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void OnTriggerExit(Collider collider)
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{
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}
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}
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11
xiaofang/Assets/Script/PlayerTask.cs.meta
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11
xiaofang/Assets/Script/PlayerTask.cs.meta
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fileFormatVersion: 2
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guid: 9e82f68a3a3dee6459425052ac338531
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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