玩家点击准备

This commit is contained in:
liuliang 2024-12-29 19:51:11 +08:00
parent 339753e3f8
commit 0c7f8fa2ad
5 changed files with 54 additions and 47 deletions

View File

@ -60,6 +60,7 @@ public class test : MonoBehaviour
public void JoinRoom(string roomid)
{
JoinRoomRequest data = new JoinRoomRequest();
data.RoomId = roomid;
WSMessage msg = new WSMessage();
msg.Module = "hall";

View File

@ -18,6 +18,7 @@ public class ReadRoom : MonoBehaviour
private bool isStartRoom = false;//主持人是否已经点击演练开始
public bool iszongzhihui = false;
public int RoleId;
public string roomid;
public loginData playerdetail;
public test test;
// Start is called before the first frame update
@ -184,6 +185,7 @@ public class ReadRoom : MonoBehaviour
//Player.CSZS.SetPlayerID(room.PlayerList[i].RoleId);
Debug.Log("可以直接进入房间");
test.JoinRoom(room.RoomId);
roomid = room.RoomId;
SceneManager.LoadScene("Tmap 1");
//if(GlobalData.ServerData.data.openId==)
//.isenter = true;

View File

@ -40,6 +40,7 @@ public class Starthost : MonoBehaviour
public bool ishost=false;
public Button ready;
private Image image;
public test test;
//语音内容
public GameObject walkieTalkieIcon; // 对讲机图标(动态效果)
@ -143,6 +144,7 @@ public class Starthost : MonoBehaviour
{
image.gameObject.SetActive(true);
ready.gameObject.SetActive(false);
test.JoinRoom(ReadRoom.instance.roomid);
}
// 停止计时并重置时间显示的方法
public void StopTimer()

View File

@ -29,7 +29,7 @@ public class test111 : MonoBehaviour
camera1.gameObject.SetActive(true);
}
}
// Update is called once per frame
void Update()
{

View File

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