警示窗
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@ -94,6 +94,7 @@ public class Panel : Base
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public JSONReader jsonReader1;
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public JSONReader jsonReader1;
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public SelectScenePanel selectScenePanel;
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public SelectScenePanel selectScenePanel;
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public DatePanel datePanel;
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public DatePanel datePanel;
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public WarningPopPanel warningPopPanel;
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private bool isPersonSelected = false; // 标志是否选择了人员
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private bool isPersonSelected = false; // 标志是否选择了人员
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private bool isDutySelected = false; // 标志是否选择了职责
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private bool isDutySelected = false; // 标志是否选择了职责
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@ -298,21 +299,27 @@ public class Panel : Base
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//处理人员管理按钮
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//处理人员管理按钮
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public void ClickPersonnelManagement()
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public void ClickPersonnelManagement()
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{
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{
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foreach (Transform child in panelContent)
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if (sceneDataDictionary.Count != 0)
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{
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{
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Destroy(child.gameObject);
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foreach (Transform child in panelContent)
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{
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Destroy(child.gameObject);
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}
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foreach (var sceneEntry in sceneDataDictionary)
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{
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GameObject managerPanelInstance = Instantiate(ManagerPanelPrefab, panelContent);
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Button button = managerPanelInstance.GetComponent<Button>();
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button.onClick.AddListener(() => managerPanel1.OnItemClicked(managerPanelInstance));
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Text sceneText = managerPanelInstance.transform.Find("top/sceneName").GetComponent<Text>();
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sceneText.text = sceneEntry.Key;
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managerPanel1.CreateScenePanel(sceneEntry.Key, sceneEntry.Value, managerPanelInstance);
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//managerPanel1.SetPlate();
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ManagerPanel.gameObject.SetActive(true);
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}
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}
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}
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foreach (var sceneEntry in sceneDataDictionary)
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else
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{
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{
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//Debug.Log($"³¡¾°: {sceneEntry.Key}£¬ÈËÊý: {sceneEntry.Value.Count}");
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warningPopPanel.OpenPanel("δÅäÖÃÓ¦¼±ÈËÔ±£¡");
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GameObject managerPanelInstance = Instantiate(ManagerPanelPrefab, panelContent);
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Button button = managerPanelInstance.GetComponent<Button>();
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button.onClick.AddListener(() => managerPanel1.OnItemClicked(managerPanelInstance));
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Text sceneText = managerPanelInstance.transform.Find("top/sceneName").GetComponent<Text>();
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sceneText.text = sceneEntry.Key;
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managerPanel1.CreateScenePanel(sceneEntry.Key, sceneEntry.Value, managerPanelInstance);
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//managerPanel1.SetPlate();
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ManagerPanel.gameObject.SetActive(true);
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}
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}
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}
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}
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@ -561,9 +568,10 @@ public class Panel : Base
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//处理界面关闭按钮
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//处理界面关闭按钮
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public void ClickCloseBtn()
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public void ClickCloseBtn()
|
||||||
{
|
{
|
||||||
transform.gameObject.SetActive(false);
|
transform.gameObject.SetActive(false);
|
||||||
}
|
SceneManager.LoadScene(1);
|
||||||
|
}
|
||||||
|
|
||||||
//获取鼠标点击位置的信息
|
//获取鼠标点击位置的信息
|
||||||
public void GetData()
|
public void GetData()
|
||||||
@ -828,6 +836,7 @@ public class Panel : Base
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//确定的按钮图片修改
|
//确定的按钮图片修改
|
||||||
public void ChangeImage(bool isSure)
|
public void ChangeImage(bool isSure)
|
||||||
{
|
{
|
||||||
|
@ -9,7 +9,7 @@ using UnityEngine.Networking.Types;
|
|||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
using static System.Collections.Specialized.BitVector32;
|
using static System.Collections.Specialized.BitVector32;
|
||||||
|
|
||||||
public class EvacuationPanel : MonoBehaviour
|
public class EvacuationPanel : Base
|
||||||
{
|
{
|
||||||
public List<PersonnelItem> personnelItems;//左侧区域
|
public List<PersonnelItem> personnelItems;//左侧区域
|
||||||
public Transform personnelContent;
|
public Transform personnelContent;
|
||||||
@ -37,6 +37,7 @@ public class EvacuationPanel : MonoBehaviour
|
|||||||
|
|
||||||
public JueseChoicePop jc = new JueseChoicePop();
|
public JueseChoicePop jc = new JueseChoicePop();
|
||||||
public JSONReader js;
|
public JSONReader js;
|
||||||
|
public WarningPopPanel warningPopPanel;
|
||||||
|
|
||||||
[Header("总按钮")]
|
[Header("总按钮")]
|
||||||
public Button redistributeBtn;
|
public Button redistributeBtn;
|
||||||
@ -90,6 +91,7 @@ public class EvacuationPanel : MonoBehaviour
|
|||||||
panel.panelToggle[3].gameObject.transform.GetComponent<Image>().sprite = panel.toggleImage[1];
|
panel.panelToggle[3].gameObject.transform.GetComponent<Image>().sprite = panel.toggleImage[1];
|
||||||
panel.panelToggle[4].interactable = true; // 启用第三个Toggle
|
panel.panelToggle[4].interactable = true; // 启用第三个Toggle
|
||||||
panel.panelToggle[4].gameObject.transform.GetComponent<Image>().sprite = panel.toggleImage[1];
|
panel.panelToggle[4].gameObject.transform.GetComponent<Image>().sprite = panel.toggleImage[1];
|
||||||
|
warningPopPanel.OpenPanel("提交成功");
|
||||||
}
|
}
|
||||||
|
|
||||||
//设置Npc类型
|
//设置Npc类型
|
||||||
@ -432,7 +434,6 @@ public class EvacuationPanel : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if (selectScene.difficultyId > 3)
|
if (selectScene.difficultyId > 3)
|
||||||
{
|
{
|
||||||
Debug.LogError("+++++++++++++++++++++¡·¡·¡·¡·¡·¡·¡·¡·¡·¡·¡·¡·¡·¡·¡·¡·¡·¡·¡·¡·¡·¡·¡·");
|
|
||||||
classCount.gameObject.SetActive(true);
|
classCount.gameObject.SetActive(true);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -14,6 +14,7 @@ public class MaterialPanel : MonoBehaviour
|
|||||||
// 用于存储所有生成的物品项
|
// 用于存储所有生成的物品项
|
||||||
private List<MaterialItem> materialItems = new List<MaterialItem>();
|
private List<MaterialItem> materialItems = new List<MaterialItem>();
|
||||||
public JSONReader jsonReader1;
|
public JSONReader jsonReader1;
|
||||||
|
public WarningPopPanel warningPopPanel1;
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
@ -50,5 +51,6 @@ public class MaterialPanel : MonoBehaviour
|
|||||||
materialList.num = materialItem.materialNum;
|
materialList.num = materialItem.materialNum;
|
||||||
createTemplateInfo.Instance.auth_CreateTemplate.materialList.Add(materialList);
|
createTemplateInfo.Instance.auth_CreateTemplate.materialList.Add(materialList);
|
||||||
}
|
}
|
||||||
|
warningPopPanel1.OpenPanel("提交成功");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
35
xiaofang/Assets/Script/UI/PanelUI/WarningPopPanel.cs
Normal file
35
xiaofang/Assets/Script/UI/PanelUI/WarningPopPanel.cs
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class WarningPopPanel : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("关闭")]
|
||||||
|
public Button closeBtn;
|
||||||
|
[Header("显示文本")]
|
||||||
|
public Text showText;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
closeBtn.onClick.AddListener(() => { ClosePanel(); });
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
//打开面板
|
||||||
|
public void OpenPanel(string needText)
|
||||||
|
{
|
||||||
|
transform.gameObject.SetActive(true);
|
||||||
|
showText.text = needText;
|
||||||
|
}
|
||||||
|
//关闭面板
|
||||||
|
public void ClosePanel()
|
||||||
|
{
|
||||||
|
showText.text = "";
|
||||||
|
transform.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
11
xiaofang/Assets/Script/UI/PanelUI/WarningPopPanel.cs.meta
Normal file
11
xiaofang/Assets/Script/UI/PanelUI/WarningPopPanel.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9d22682848613f4488467b1f6b3f402b
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user