GGGGG完结撒花
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@ -334,7 +334,7 @@ public class ZZUIManager : MonoBehaviour
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public Button luxianSure;
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public Text luxianSureText;
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public int NPCAA=-1;
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#region 疏散情况班级排序
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public GridLayoutGroup gridLayoutGroup;
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private List<Text> textFields = new List<Text>();
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@ -384,21 +384,25 @@ public class ZZUIManager : MonoBehaviour
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Icn_Stairway_1.onClick.AddListener(() =>
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{
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louhao = 2;
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NPCAA++;
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luxianSureText.color = new Color(255, 255, 255);
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});
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Icn_Stairway_2.onClick.AddListener(() =>
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{
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louhao = 3;
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NPCAA++;
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luxianSureText.color = new Color(255, 255, 255);
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});
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Icn_Stairway_3.onClick.AddListener(() =>
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{
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louhao = 4;
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NPCAA++;
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luxianSureText.color = new Color(255, 255, 255);
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});
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Icn_Stairway_4.onClick.AddListener(() =>
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{
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louhao = 5;
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NPCAA++;
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luxianSureText.color = new Color(255, 255, 255);
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});
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#endregion
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@ -514,13 +518,17 @@ public class ZZUIManager : MonoBehaviour
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//撤离方案确定
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DialogboxSure.onClick.AddListener(() =>
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{
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SplitData(TempNPC);
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for(int i=0;i<NPCdian.Count;i++)
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if (NPCAA != -1)
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{
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NPCController.instance.INITNPCMOVE(NPCdian[i]);
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Debug.LogError(NPCdian[i]);
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NPCAA = -1;
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SplitData(TempNPC);
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for (int i = 0; i < NPCdian.Count; i++)
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{
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NPCController.instance.INITNPCMOVE(NPCdian[i]);
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Debug.LogError(NPCdian[i]);
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}
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DiaLogBox.SetActive(false);
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}
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DiaLogBox.SetActive(false);
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});
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//梯队选择队形
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Dialogbox2A.onClick.AddListener(() =>
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