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7
xiaofang/Assets/Scenes/renwuscene.unity.meta
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@ -9,7 +9,8 @@ public enum CharacterState
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walk,
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run,
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jump,
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Dead
|
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Dead,
|
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Rescue
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}
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|
8
xiaofang/Assets/Script/task.meta
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65
xiaofang/Assets/Script/task/TaskMgr.cs
Normal file
@ -0,0 +1,65 @@
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using System.Collections;
|
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using System.Collections.Generic;
|
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using UnityEngine;
|
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using UnityEngine.UI;
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public class TaskMgr : MonoBehaviour
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{
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public static TaskMgr instance;
|
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|
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public int tasktime;
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public bool taskbool ;
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void Awake()
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{
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taskbool = true;
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instance = this;
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tasktime = 300;
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{
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tx.text = "slkjfla" +"("+ SetTime(tasktime)+")";
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Debug.Log(tasktime);
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if (tasktime > 0)
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{
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taskbool = true;
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tasktime--;
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}
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else
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{
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}
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}
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private string SetTime(int time)
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{
|
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string tm="";
|
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int hour, sec, miao;
|
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hour = time / 3600;
|
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sec = time / 60;
|
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miao = time %60;
|
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tm += hour.ToString();
|
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tm += sec.ToString()+":";
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if (miao == 0)
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{
|
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}
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else
|
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{
|
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tm += miao.ToString();
|
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}
|
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|
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|
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|
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//tm = ""+ hour + "" + sec + ":" + "" + miao;
|
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return tm;
|
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}
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}
|
11
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33
xiaofang/Assets/Script/task/task.cs
Normal file
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using System.Collections;
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using System.Collections.Generic;
|
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timer += Time.deltaTime;
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if (timer>1 && TaskMgr.instance.taskbool)
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{
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TaskMgr.instance.setText(taskte);
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timer = 0;
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}
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//taskte.text = Time.deltaTime.ToString("F2");
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//Debug.Log(taskte.text);
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}
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11
xiaofang/Assets/Script/task/task.cs.meta
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