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7
xiaofang/Assets/Scenes/renwuscene.unity.meta
Normal file
@ -0,0 +1,7 @@
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@ -9,7 +9,8 @@ public enum CharacterState
|
|||||||
walk,
|
walk,
|
||||||
run,
|
run,
|
||||||
jump,
|
jump,
|
||||||
Dead
|
Dead,
|
||||||
|
Rescue
|
||||||
}
|
}
|
||||||
|
|
||||||
public enum CharacterSkill
|
public enum CharacterSkill
|
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|
8
xiaofang/Assets/Script/task.meta
Normal file
@ -0,0 +1,8 @@
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65
xiaofang/Assets/Script/task/TaskMgr.cs
Normal file
@ -0,0 +1,65 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
public class TaskMgr : MonoBehaviour
|
||||||
|
{
|
||||||
|
public static TaskMgr instance;
|
||||||
|
|
||||||
|
public int tasktime;
|
||||||
|
|
||||||
|
public bool taskbool ;
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
taskbool = true;
|
||||||
|
instance = this;
|
||||||
|
tasktime = 300;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
|
||||||
|
|
||||||
|
public void setText(Text tx)
|
||||||
|
{
|
||||||
|
|
||||||
|
tx.text = "slkjfla" +"("+ SetTime(tasktime)+")";
|
||||||
|
Debug.Log(tasktime);
|
||||||
|
if (tasktime > 0)
|
||||||
|
{
|
||||||
|
taskbool = true;
|
||||||
|
tasktime--;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
taskbool = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
private string SetTime(int time)
|
||||||
|
{
|
||||||
|
string tm="";
|
||||||
|
int hour, sec, miao;
|
||||||
|
hour = time / 3600;
|
||||||
|
sec = time / 60;
|
||||||
|
miao = time %60;
|
||||||
|
tm += hour.ToString();
|
||||||
|
tm += sec.ToString()+":";
|
||||||
|
|
||||||
|
if (miao == 0)
|
||||||
|
{
|
||||||
|
tm += "00";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
tm += miao.ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//tm = ""+ hour + "" + sec + ":" + "" + miao;
|
||||||
|
return tm;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
11
xiaofang/Assets/Script/task/TaskMgr.cs.meta
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33
xiaofang/Assets/Script/task/task.cs
Normal file
@ -0,0 +1,33 @@
|
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|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class task : MonoBehaviour
|
||||||
|
{
|
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|
private Text taskte;
|
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|
private float timer = 0;
|
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|
private void Start()
|
||||||
|
{
|
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|
taskte = this.GetComponent<Text>();
|
||||||
|
|
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|
}
|
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|
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
timer += Time.deltaTime;
|
||||||
|
if (timer>1 && TaskMgr.instance.taskbool)
|
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|
{
|
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|
TaskMgr.instance.setText(taskte);
|
||||||
|
timer = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
//taskte.text = Time.deltaTime.ToString("F2");
|
||||||
|
//Debug.Log(taskte.text);
|
||||||
|
}
|
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|
|
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|
|
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|
|
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|
|
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|
}
|
11
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