消防栓
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@ -13,7 +13,7 @@ public class UseSkill : MonoBehaviour
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//private CharacterAin CharacterAin;
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// 玩家手中当前持有的物品
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[HideInInspector]
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//[HideInInspector]
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public GameObject currentItem = null;
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public Skill_Pick _skill_Pick;
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@ -37,6 +37,12 @@ public class UseSkill : MonoBehaviour
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Skill_Pick();
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}
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//Á¬½ÓË®¹Ü
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public void Initgun(GameObject ob)
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{
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currentItem = _skill_Pick.Pick();
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currentItem.transform.localRotation = new Quaternion(0, 180, 0, 0);
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}
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//拾取
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void Skill_Pick()
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@ -71,12 +77,25 @@ public class UseSkill : MonoBehaviour
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{
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_skill_Watering.StartWatering(currentItem);
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if (currentItem.gameObject.name == "gun")
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{
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if (XFS.instance.IShavewater)
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{
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XFS.instance.water.SetActive(true);
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}
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}
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}
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if (Input.GetMouseButtonUp(0))
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{
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if (currentItem.gameObject.name == "gun")
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{
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if (XFS.instance.IShavewater)
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{
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XFS.instance.water.SetActive(false);
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}
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}
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}
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}
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@ -6,29 +6,24 @@ using UnityEngine;
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public class getRoleList : MonoBehaviour
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{
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// 创建请求头,使用最新的 token
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// 创建请求头,使用最新的 token
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public Dictionary<string, string> CreateHeaders()
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{
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if (string.IsNullOrEmpty(MyGlobal.global.loginResponse.data.access_token))
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{
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Debug.LogWarning("尝试创建请求头时,token 未设置。");
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return new Dictionary<string, string>();
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}
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Debug.Log("====5555=====" + GlobalData.ServerData.data.access_token);
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return new Dictionary<string, string>
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||||
{
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{ "Authorization","Bearer "+MyGlobal.global.loginResponse.data.access_token },
|
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{ "Authorization","Bearer "+GlobalData.ServerData.data.access_token },
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{"clientId", "e5cd7e4891bf95d1d19206ce24a7b32e" }
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};
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||||
}
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||||
//角色列表
|
||||
public async void queryRoleList(string secneId)
|
||||
{
|
||||
getRoleListBody getRoleListBody = new getRoleListBody();
|
||||
getRoleListBody.sceneId = secneId;//==============================================================================
|
||||
string response = await web.SendRequest(web.URL + "/game/role/list", "GET", JsonConvert.SerializeObject(getRoleListBody), CreateHeaders());
|
||||
//getRoleListBody getRoleListBody = new getRoleListBody();
|
||||
//getRoleListBody.sceneId = secneId;//==============================================================================
|
||||
string response = await web.SendRequest(web.URL + "/game/role/list?sceneId=" + secneId, "GET","{}", CreateHeaders());
|
||||
Debug.Log("查询角色列表: " + response);
|
||||
RoleList serverData = JsonConvert.DeserializeObject<RoleList>(response);
|
||||
|
||||
|
@ -14,10 +14,11 @@ public class XFS : MonoBehaviour
|
||||
public Transform Hand;
|
||||
public Transform XFsTransform;
|
||||
public GameObject ShuiguanGameObject;
|
||||
public GameObject gun;
|
||||
public GameObject firewater;
|
||||
public GameObject water;
|
||||
public bool IShavewater=false;
|
||||
|
||||
public UseSkill UseSkill;
|
||||
void Start()
|
||||
{
|
||||
instance=this;
|
||||
@ -28,27 +29,26 @@ public class XFS : MonoBehaviour
|
||||
|
||||
public void connectGun()
|
||||
{
|
||||
gun = Instantiate(Gun);
|
||||
gun.transform.SetParent(Hand);
|
||||
gun.transform.localRotation = new Quaternion(0, 180, 0, 0);
|
||||
gun.transform.localPosition = new Vector3(0.000419999997f, 0.00138999999f, 0.000569999975f);
|
||||
gun.transform.localScale = new Vector3(0.01f, 0.01f, 0.01f);
|
||||
UseSkill.Initgun(Gun);
|
||||
|
||||
}
|
||||
|
||||
public void connectFa()
|
||||
{
|
||||
Solver solver = ShuiguanGameObject.GetComponent<Solver>();
|
||||
solver.INit(gun.transform);
|
||||
solver.INit(Gun.transform);
|
||||
}
|
||||
|
||||
public void openFa()
|
||||
{
|
||||
water = Instantiate(firewater);
|
||||
water.transform.SetParent(gun.transform);
|
||||
water.transform.SetParent(Gun.transform);
|
||||
water.transform.localPosition = new Vector3(0, 0, 0);
|
||||
water.transform.localRotation = new Quaternion(0, 180, 0, 0);
|
||||
|
||||
water.SetActive(false);
|
||||
IShavewater = true;
|
||||
|
||||
}
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
|
@ -13,15 +13,12 @@ public class PicXFS : MonoBehaviour
|
||||
|
||||
public void picXFS()
|
||||
{
|
||||
if(XFS.instance.gun==null) return;
|
||||
XFS.instance.gun.transform.SetParent(this.transform.parent);
|
||||
XFS.instance.gun.transform.position=this.transform.position;
|
||||
|
||||
}
|
||||
public void pickXFS()
|
||||
{
|
||||
|
||||
XFS.instance.gun.transform.SetParent(Hand.transform);
|
||||
XFS.instance.gun.transform.localPosition = new Vector3(0, 0, 0);
|
||||
|
||||
}
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
|
27
xiaofang/Assets/yhj/scripts/PlayerInit.cs
Normal file
27
xiaofang/Assets/yhj/scripts/PlayerInit.cs
Normal file
@ -0,0 +1,27 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Newtonsoft.Json.Bson;
|
||||
using UnityEngine;
|
||||
|
||||
public class PlayerInit : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
public GameObject playerpre;
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void SetPlayer()
|
||||
{
|
||||
GameObject player = Instantiate(playerpre);
|
||||
//player.transform.position = ;
|
||||
|
||||
}
|
||||
}
|
11
xiaofang/Assets/yhj/scripts/PlayerInit.cs.meta
Normal file
11
xiaofang/Assets/yhj/scripts/PlayerInit.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 958460e2c70949944bf1643d10cc3cb8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user